12 int mw; // mask width (number of uint32's)
17 void get_shape(SDL_Surface *img, struct shape *s);
18 int collide(int xdiff, int ydiff, struct shape *r, struct shape *s);
19 int pixel_collide(unsigned int xoff, unsigned int yoff, struct shape *r);
25 typedef union sprite Sprite;
27 #define SPRITE(x) ((Sprite *) (x))
65 struct base_sprite sprite;