Variations on Rockdodger 0.5.5 VoR is a quick action game where you drive a space ship and try to avoid crashing into rocks. Current information about vor can be found on the homepage: http://jasonwoof.org/vor Here are the keys: Space: Start playing 1: Switch to easy mode and start playing 2: Switch to normal mode (default) and start playing Arrows: Steer (use short taps, and remember to slow down) Esc: Quit F: Toggle full-screen mode P: Pause/unpause 3: Save a screenshot See INSTALL for instructions on building, running and installing. VoR is released under the GNU GPL -- see file COPYING for details. The audio is public domain. Jason Woofenden and Josh Grams like Rock Dodgers (http://spacerocks.sourceforge.net/) very much: both playing it and hacking on it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase, with quite a few modifications, both user-visible changes and internal technical improvements. Available for download from http://qualdan.com/vor/ Note: This is a fairly hard game, intended to be a quickie game for when you want to kill a few spare minutes. For reference, my best time [Josh Grams] is about 2 minutes in version 0.3. I'm not generally very good at video games, but I have been playing this one for quite a while now. Changes from Rock Dodgers User-Visible Changes: 0.5.4: * new sound effect and music * F key toggles full-screen mode * 3 key saves a screenshot 0.5.3: * another attempt at fixing the x86 crashes. * made valgrind happy. 0.5.2: * another attempt at fixing the x86 crashes. 0.5.1: * another attempt at fixing the x86 crashes. 0.5: * lots of bug fixes * tweaks to engine and explosion graphics and new font 0.4: * Rocks now bounce off each other, and are pushed by particles. * Now with two difficulties: normal and easy. * Better new ship placement after you die. 0.3: * Scrolls to the right so you can zoom ahead. * Fully random rock generation; rocks no longer wrap vertically. * Rocks' relative speeds are now uniform in all directions (i.e. much more up/down speed variation). Noticeably hard...err...more "interesting". * Command-line option --game-speed. 0.2: * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy. At least the rocks are cool. * Real collision detection; no more "ship is 1 pixel bigger all around than it looks." 0.1: * Moves like a real spacecraft; no more friction! * No more silly shields or lasers; just pure rockdodgin' fun! * Up/down scrolling; gives you more escape options. * Proper time display for score, not just raw milliseconds (bleh). * Ship explodes, blowing rocks away, rather than automagically vanishing them. Internal Technical Changes: * Build system now uses autoconf (as of 0.5.5) * Replaced SFont with Jason's font.c * Started factoring a lot of stuff out of main into their own .c files. * Removed a bunch of unused code. * Function definitions: name at beginning of line (line following the return type) for easy grepping as per GNU coding standards. * Real collision detection (bbox/bitmask).