// pass in a random seed (integer) to this file with +K #include "colors.inc" #declare RS = seed(clock + 1); #macro rnd() (rand(RS)) #end camera { orthographic // the _length_ of the up and right vectors determine the aspect ratio of the image (and in the case of an orthographic projection, also the _area_ visible (unless angle is defined, in which case the angle determines the visible area)) up <0, 0.40, 0> right <30, 0, 0> location <0, 0, -200> look_at <0, 0, 0> } // same light sorce as ship.pov light_source { <-500, 500, -700> White } blob{ #include "font_guts.pov" threshold 3 texture { pigment { rgb < 0.75, 0.75, 1.0 > } finish { ambient 0.35 brilliance 2 diffuse 0.3 metallic specular 0.6 roughness 1/60 reflection 0.25 } normal { bumps 0.1 scale 0.25 } } }