// pass in a random seed (integer) to this file with +K // // Here's some that came out nice: // povray -Irocks.pov +D +P +H52 +W52 +K1 // povray -Irocks.pov +D +P +H52 +W52 +K2 // povray -Irocks.pov +D +P +H52 +W52 +K4 // povray -Irocks.pov +D +P +H52 +W52 +K16 // povray -Irocks.pov +D +P +H52 +W52 +K18 // povray -Irocks.pov +D +P +H52 +W52 +K49 // povray -Irocks.pov +D +P +H52 +W52 +K56 // povray -Irocks.pov +D +P +H52 +W52 +K57 // povray -Irocks.pov +D +P +H52 +W52 +K58 // povray -Irocks.pov +D +P +H52 +W52 +K59 // povray -Irocks.pov +D +P +H52 +W52 +K61 #include "colors.inc" #declare RS = seed(clock); #macro rnd() (rand(RS)) #end camera { up <0, 1, 0> right <1, 0, 0> location <0, 0, -2> angle 30 look_at <0, 0, 0> angle 55 // aperture .12 // blur_samples 10000 // focal_point <.6387,.7,-.3193> // confidence .99 } // same light sorce as ship.pov light_source { <-500, 500, -700> White } blob{ sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, rnd(), 1 } threshold 2 texture{ pigment{ color rgb <53 / 55, 44 / 55, 36 / 55>} } normal{bumps 1 scale .08} finish {//phong .2 ambient .1} }