#include "colors.inc" #include "metals.inc" #ifndef(xr) #declare xr = 0; #end #ifndef(yr) #declare yr = 0; #end #declare r = 2.0; #declare r2 = 2.01; #declare cr = 1/16; camera { up <0, 1, 0> right <1, 0, 0> location <0, 0, -r/sin(radians(15))> angle 30 look_at <0, 0, 0> } light_source { <-500, 500, -700> White } #declare xring = intersection { difference { sphere { 0, r } sphere { 0, r-cr } } box { <-0.25, -r2, -r2>, <0.25, r2, r2> } } #declare yring = intersection { difference { sphere { 0, r } sphere { 0, r-cr } } box { <-r2, -0.25, -r2>, } } #declare zring = intersection { difference { sphere { 0, r } sphere { 0, r-cr } } box { <-r2, -r2, -0.25>, } } union { sphere { 0, r-0.1 } intersection { sphere { 0, r-0.09 } box { <0, 0, -r2>, } pigment { rgbf < 0.5, 0.75, 0.5, 0.6 > } } object { xring } object { yring } texture { pigment { rgb < 0.75, 0.75, 1.0 > } finish { ambient 0.35 brilliance 2 diffuse 0.3 metallic specular 0.6 roughness 1/60 reflection 0.25 } normal { bumps 0.1 scale 0.25 } } rotate rotate <0, yr*360/32, 0> }