+ autoconf version 2.63 or greater
+
+
+BUILDING A RELEASE
+
+ (see BUILDING FROM GIT if you don't have a release tarball)
+
+ change to the source directory and run this:
+
+ ./configure && make
+
+ Unless there are errors, you should be able to run the game from the
+ source directory like this:
+
+ ./vor
+
+
+BUILDING FROM GIT
+
+ 1) Make sure you have the extra dependencies first. If you want to avoid
+ installing povray and/or netpbm, you can simply the data/ directory from a
+ recent release.
+
+ Run "autoconf".
+
+ Continue as normal with the BUILDING A RELEASE section above.
+
+
+BUILDING FOR WINDOWS
+
+ Using mingw32 packages, you can use Linux to cross-compile a binary for
+ Windows. Below is the recommended way to achieve this:
+
+ 1) Install Fedora 11, and get up to date with "yum upgrade"
+
+ 2) run as root: yum install mingw32-SDL_mixer mingw32-SDL_image
+
+ 3) change to the VoR source directory
+
+ 4) If you need to build the graphics (eg if you edited them, or if you're
+ not using a release tarball) then run: ./configure && make graphics
+
+ 5) run: mingw32-configure && make
+
+ 6) make a directory with vor.exe, data/ and the following files from
+ /usr/i686-pc-mingw32/sys-root/mingw/bin/: SDL.dll SDL_image.dll
+ SDL_mixer.dll libjpeg-62.dll libpng12-0.dll zlib1.dll
+
+ 7) (optional) change to that directory, and test like so: wine ./vor.exe
+
+ 8) zip up that new directory and try it out on a Windows install.