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Improve autoconf detection of sdl(_image|_mixer)
[vor.git] / Makefile.in
index a481a50..a2ae2f9 100644 (file)
@@ -40,10 +40,10 @@ exe_name = @PACKAGE_TARNAME@@EXEEXT@
 
 
 paths := -DDATA_PREFIX=\"$(pkgdatadir)\"
-SDL_CFLAGS := @SDL_CFLAGS@
-SDL_LIBS := @SDL_LIBS@
+SDL_CFLAGS := @SDL_CFLAGS@ @SDL_MIXER_CFLAGS@ @SDL_IMAGE_CFLAGS@
+SDL_LIBS := @SDL_LIBS@ @SDL_MIXER_LIBS@ @SDL_IMAGE_LIBS@
 
-ldflags := $(SDL_LIBS) -lSDL_image -lSDL_mixer $(LDFLAGS)
+ldflags := $(SDL_LIBS) $(LDFLAGS)
 cflags := -I. $(SDL_CFLAGS) $(paths) $(CFLAGS)
 
 my_objects := args.@OBJEXT@ dust.@OBJEXT@ file.@OBJEXT@ mt.@OBJEXT@ rocks.@OBJEXT@ score.@OBJEXT@ sprite.@OBJEXT@ sound.@OBJEXT@ autopilot.@OBJEXT@
@@ -68,12 +68,17 @@ INSTALL_DATA := $(INSTALL) -m 644
 .PHONY: mkinstalldirs rminstalldirs
 .PHONY: program program-clean install-program uninstall-program
 .PHONY: data data-clean install-data uninstall-data
+.PHONY: build-dir-data-link
 
 .INTERMEDIATE: font_guts font_guts.pov
 
 all: program data
 
-data: $(graphics)
+data: $(graphics) build-dir-data-link
+
+# symbolic link to data dir so you can run the game from the build dir:
+build-dir-data-link:
+       test -e data || ln -s $(srcdir)/data
 
 program: $(exe_name) @PACKAGE_TARNAME@.desktop
 
@@ -119,7 +124,7 @@ clean: program-clean
 distclean: clean
        rm -f Makefile config.h config.log config.status
 
-maintainer-clean: program-clean
+maintainer-clean: distclean
        @echo 'This command is intended for maintainers to use; it'
        @echo 'deletes files that may need special tools to rebuild.'
        rm -f $(graphics) font_guts font_guts.pov