+++ /dev/null
-How the font is generated, and how to edit it.
-
-The font used in VoR is generated from the pixel layout in
-font_template.txt.gz. You can edit this file easily with vim. Don't unzip it,
-vim handles this for you. Just open it up and do ":set nowrap". You should now
-see the font and be able to edit it nicely with replace mode (hit capital "R").
-
-The font is generated from this template by creating a huge blob object in
-povray. A small diffuse sphere is created at the location of each # in the
-template file, and the result is rendered where the density of all those
-combined spheres is high enough.
-
-If you create a font that has considerably different dimensions you will have
-to fiddle with a few numbers in the sources:
-
- * update the TEMPLATE_WIDTH and TEMPLATE_HEIGHT constants in font_guts.c
-
- * If you've changed the aspect ratio considerably: update the "up" and
- "right" vectors in font.pov These determine the aspect ratio, and what area
- of the coordinate space is rendered. Be sure to leave enough space around
- the edges so the font doesn't get clipped. Don't worry about excess black
- around the edges, it will be cropped automatically after rendering. The
- constant OUTPUT_WIDTH in font_guts.c is in povray units.
-
-
-The font template was created from the 10x20 font from the misc-fixed pack. It
-was tweaked slightly in particular so the dots on the j, i and ! characters
-don't touch the rest of the character.