Got questions, comments, patches, etc.?
Contact Jason Woofenden
gitweb
/
vor.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
add missing "extern" (fixes FTBFS on gcc-10)
[vor.git]
/
README
diff --git
a/README
b/README
index
5fc8451
..
d4580cb
100644
(file)
--- a/
README
+++ b/
README
@@
-1,8
+1,8
@@
-Variations on Rockdodger 0.5.3
+Variations on Rockdodger 0.5.7
VoR is a quick action game where you drive a space ship and try to avoid
crashing into rocks. Current information about vor can be found on the
VoR is a quick action game where you drive a space ship and try to avoid
crashing into rocks. Current information about vor can be found on the
-homepage: http://jasonwoof.org/vor
+homepage: https://sametwice.com/vor
Here are the keys:
Here are the keys:
@@
-17,7
+17,8
@@
Arrows: Steer (use short taps, and remember to slow down)
See INSTALL for instructions on building, running and installing.
See INSTALL for instructions on building, running and installing.
-VoR is released under the GNU GPL -- see file COPYING for details.
+VoR is released under the GNU GPL -- see file COPYING for details. The audio is
+public domain.
Jason Woofenden and Josh Grams like Rock Dodgers
(http://spacerocks.sourceforge.net/) very much: both playing it and hacking on
Jason Woofenden and Josh Grams like Rock Dodgers
(http://spacerocks.sourceforge.net/) very much: both playing it and hacking on
@@
-25,7
+26,7
@@
it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase,
with quite a few modifications, both user-visible changes and internal
technical improvements.
with quite a few modifications, both user-visible changes and internal
technical improvements.
-Available for download from http://qualdan.com/vor/
+Available for download from https://sametwice.com/vor
Note: This is a fairly hard game, intended to be a quickie game for when you
want to kill a few spare minutes. For reference, my best time [Josh Grams] is
Note: This is a fairly hard game, intended to be a quickie game for when you
want to kill a few spare minutes. For reference, my best time [Josh Grams] is
@@
-36,6
+37,14
@@
Changes from Rock Dodgers
User-Visible Changes:
User-Visible Changes:
+0.5.6:
+ * Some rocks disappear when hit by your exploding ship sparks
+
+0.5.4:
+ * new sound effect and music
+ * F key toggles full-screen mode
+ * 3 key saves a screenshot
+
0.5.3:
* another attempt at fixing the x86 crashes.
* made valgrind happy.
0.5.3:
* another attempt at fixing the x86 crashes.
* made valgrind happy.
@@
-63,7
+72,7
@@
User-Visible Changes:
* Command-line option --game-speed.
0.2:
* Command-line option --game-speed.
0.2:
- * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy.
+ * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheesy.
At least the rocks are cool.
* Real collision detection; no more "ship is 1 pixel bigger all around
than it looks."
At least the rocks are cool.
* Real collision detection; no more "ship is 1 pixel bigger all around
than it looks."
@@
-78,6
+87,7
@@
User-Visible Changes:
Internal Technical Changes:
Internal Technical Changes:
+ * Build system now uses autoconf (as of 0.5.5)
* Replaced SFont with Jason's font.c
* Started factoring a lot of stuff out of main into their own .c files.
* Removed a bunch of unused code.
* Replaced SFont with Jason's font.c
* Started factoring a lot of stuff out of main into their own .c files.
* Removed a bunch of unused code.