+++ /dev/null
-/* SFont: a simple font-library that uses special bitmaps as fonts
- Copyright (C) 2003 Karl Bartel
-
- WWW: http://www.linux-games.com/sfont/
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Karl Bartel
- Cecilienstr. 14
- 12307 Berlin
- GERMANY
- karlb@gmx.net
-*/
-
-/************************************************************************
-* SFONT - SDL Font Library by Karl Bartel <karlb@gmx.net> *
-* *
-* All functions are explained below. For further information, take a *
-* look at the example files, the links at the SFont web site, or *
-* contact me, if you problem isn' addressed anywhere. *
-* *
-************************************************************************/
-#ifndef SFONT_H
-#define SFONT_H
-
-#include <SDL.h>
-
-// Delcare one variable of this type for each font you are using.
-// To load the fonts, load the font image into YourFont->Surface
-// and call SFont_InitFont(YourFont);
-typedef struct {
- SDL_Surface *Surface;
- int CharPos[512];
- int MaxPos;
-} SFont_Font;
-
-// Initializes the font
-// Font: this contains the suface with the font.
-// The Surface must be loaded before calling this function
-SFont_Font* SFont_InitFont (SDL_Surface *Font);
-
-// Frees the font
-// Font: The font to free
-// The font must be loaded before using this function.
-void SFont_FreeFont(SFont_Font* Font);
-
-// Blits a string to a surface
-// Destination: the suface you want to blit to
-// text: a string containing the text you want to blit.
-void SFont_Write(SDL_Surface *Surface, const SFont_Font *Font, int x, int y,
- const char *text);
-
-// Returns the width of "text" in pixels
-int SFont_TextWidth(const SFont_Font* Font, const char *text);
-// Returns the height of "text" in pixels (which is always equal to Font->Surface->h)
-int SFont_TextHeight(const SFont_Font* Font);
-
-// Blits a string to Surface with centered x position
-void SFont_WriteCenter(SDL_Surface *Surface, const SFont_Font* Font, int y,
- const char *text);
-
-#endif /* SFONT_H */