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Friction doesn't make sense any more, dropped that.
[vor.git] / args.c
diff --git a/args.c b/args.c
index 3a40acd..0131215 100644 (file)
--- a/args.c
+++ b/args.c
@@ -6,13 +6,11 @@
 float opt_bounciness;
 float opt_gamespeed;
 float opt_max_lead;
-int opt_friction;
 
 // Look and Feel
 int opt_fullscreen;
 int opt_music;
 int opt_sound;
-int opt_tail_engine;
 
 error_t parse_opt(int, char*, struct argp_state *);
 
@@ -23,10 +21,9 @@ static struct argp_option opts[] = {
        {0, 0, 0, 0, "Gameplay Variations:"},
        {"bounciness", 'b', "N%", 0, "Keep N% of speed when hitting edges (default 50%)"},
        {"game-speed", 'g', "N%", 0, "50-100% (default 100%)"},
-       {"max-lead", 'l', "#SCREENS", 0, "Max dist. ahead you can get (default 1 screen)\n(negative value means no limit)"},
-       {"bad-physics", 'p', 0, 0, "Bad physics (i.e. friction)"},
+       {"max-lead", 'l', "#SCREENS", OPTION_HIDDEN,
+               "Max distance ahead you can get\n (default 1 screen; < 0 means no limit)"},
        {0, 0, 0, 0, "Look and Feel:"},
-       {"engine", 'e', 0, 0, "Display large tail plume"},
        {"full-screen", 'f', 0, 0, ""},
        {"music", 'm', 0, 0, "Enable music"},
        {"silent", 's', 0, 0, "No explosion sounds or music"},
@@ -43,13 +40,11 @@ init_opts(void)
        opt_bounciness = 0.50; // lose 50% when you hit the screen edge.
        opt_gamespeed = 1.00; // Run game at full speed.
        opt_max_lead = 1.00*XSIZE;  // you can get 1 screen ahead.
-       opt_friction = 0;
 
        // Look and Feel
        opt_fullscreen = 0;
        opt_sound = 1;
        opt_music = 0;
-       opt_tail_engine = 0;
 }
 
 error_t
@@ -59,31 +54,35 @@ parse_opt(int key, char *arg, struct argp_state *state)
 
        switch(key) {
                case 'b': if(!sscanf(arg, "%d%%", &i)) {
-                                         argp_error(state, "bad --bounciness (-b) value (should be 0-100%%)");
+                                         fprintf(stderr, "bad --bounciness (-b) value (should be 0-100%%)\n");
+                                         argp_state_help(state, stderr, ARGP_HELP_STD_HELP);
                                          return EINVAL;
                                  }
                                  if(i < 50) i = 50; else if(i > 100) i = 100;
                                  opt_bounciness = (float)i / 100;
                                  break;
-               case 'e': opt_tail_engine = 1; break;
                case 'f': opt_fullscreen = 1; break;
                case 'g': if(!sscanf(arg, "%d%%", &i)) {
-                                         argp_error(state, "bad --gamespeed (-g) value (should be 50-100%%)");
+                                         fprintf(stderr, "bad --gamespeed (-g) value (should be 50-100%%)\n");
+                                         argp_state_help(state, stderr, ARGP_HELP_STD_HELP);
                                          return EINVAL;
                                  }
                                  if(i < 0) i = 0; else if(i > 100) i = 100;
                                  opt_gamespeed = (float)i / 100;
                                  break;
                case 'l': if(!sscanf(arg, "%f", &opt_max_lead)) {
-                                         argp_error(state, "bad --max-limit (-l) value (must be a number)");
+                                         fprintf(stderr, "bad --max-lead (-l) value (must be a number)\n");
+                                         argp_state_help(state, stderr, ARGP_HELP_STD_HELP);
                                          return EINVAL;
                                  }
                                  opt_max_lead *= XSIZE;
                                  break;
                case 'm': opt_music = 1; break;
-               case 'p': opt_friction = 1; break;
                case 's': opt_sound = 0; opt_music = 0; break;
-               default: break;
+               case ARGP_KEY_END:
+                                 break;
+               default:
+                                 return ARGP_ERR_UNKNOWN;
        }
        return 0;
 }