#define MAXSPACEDOTS 2000
#define W 100
#define M 255
-#define BLAST_RADIUS 200 // radius^2 (pixels) which will be cleared of rocks when you die
+#define BLAST_RADIUS 300 // radius^2 (pixels) which will be cleared of rocks when you die
+#define DEAD_PAUSE_LENGTH 40.0
#define MAX_PATH_LEN 1024