--- /dev/null
+#ifndef VOR_GLOBALS_H
+#define VOR_GLOBALS_H
+
+#include <SDL.h>
+#include "shape.h"
+#include "SFont.h"
+
+struct bangdots {
+ // Bang dots have the same colour as shield dots.
+ // Bang dots get darker as they age.
+ // Some are coloured the same as the ex-ship.
+ float x,y,dx,dy;
+ Uint16 c; // when zero, use heatcolor[bangdotlife]
+ float life; // When reduced to 0, set active = 0
+ int active;
+ float decay;// Amount by which to reduce life each time dot is drawn
+};
+struct enginedots {
+ // Engine dots stream out the back of the ship, getting darker as they go.
+ int active;
+ float x,y,dx,dy;
+ // The life of an engine dot
+ // is a number starting at between 0 and 50 and counting backward.
+ float life; // When reduced to 0, set active = 0
+};
+struct spacedot {
+ // Space dots are harmless background items
+ // All are active. When one falls off the edge, another is created at the start.
+ float x,y,dx;
+ Uint16 color;
+};
+
+// ************************************* VARS
+// SDL_Surface global variables
+extern SDL_Surface
+ *surf_screen, // Screen
+ *surf_b_variations, // "variations" banner
+ *surf_b_on, // "on" banner
+ *surf_b_rockdodger, // "rockdodger" banner
+ *surf_b_game, // Title element "game"
+ *surf_b_over, // Title element "over"
+ *surf_ship, // Spaceship element
+ *surf_life, // Indicator of number of ships remaining
+ *surf_rock[NROCKS], // THE ROCKS
+ *surf_font_big; // The big font
+
+extern SFont_Font *g_font;
+
+extern uint32_t area;
+
+// Structure global variables
+extern struct enginedots edot[MAXENGINEDOTS], *dotptr;
+extern struct bangdots bdot[MAXBANGDOTS], *bdotptr;
+extern struct spacedot sdot[MAXSPACEDOTS];
+
+// Other global variables
+extern char topline[1024];
+extern char *initerror;
+
+extern struct shape shipshape;
+extern float shipx,shipy; // X position, 0..XSIZE
+extern float shipdx,shipdy; // Change in X position per tick.
+extern float gamerate; // this controls the speed of everything that moves.
+extern float yscroll;
+extern float scrollvel;
+
+extern int nships,score,initticks,ticks_since_last, last_ticks;
+extern int gameover;
+extern int maneuver;
+extern int sound_flag, music_flag;
+extern int tail_plume; // display big engine at the back?
+extern int friction; // should there be friction?
+extern float fadetimer, faderate;
+
+extern int pausedown, paused;
+
+// bangdot start (bd1) and end (bd2) position:
+extern int bd1, bd2;
+
+extern int bangdotlife, nbangdots;
+extern Uint16 heatcolor[W*3];
+
+extern char *data_dir;
+
+#endif // VOR_GLOBALS_H