extern float scrollvel;
// all movement is based on s_frame.
-float t_frame; // length of this frame (in ticks = 1/20th second)
-int ms_frame; // length of this frame (milliseconds)
-int ms_end; // end of this frame (milliseconds)
+extern float t_frame; // length of this frame (in ticks = 1/20th second)
+extern float s_frame; // length of this frame (seconds)
+extern int ms_frame; // length of this frame (milliseconds)
+extern int ms_end; // end of this frame (milliseconds)
extern int nships,score;
extern int gameover;