struct spacedot {
// Space dots are harmless background items
// All are active. When one falls off the edge, another is created at the start.
struct spacedot {
// Space dots are harmless background items
// All are active. When one falls off the edge, another is created at the start.
extern float shipx,shipy; // X position, 0..XSIZE
extern float shipdx,shipdy; // Change in X position per tick.
extern float screendx, screendy;
extern float shipx,shipy; // X position, 0..XSIZE
extern float shipdx,shipdy; // Change in X position per tick.
extern float screendx, screendy;
extern int nships,score,initticks,ticks_since_last, last_ticks;
extern int gameover;
extern int maneuver;
extern int nships,score,initticks,ticks_since_last, last_ticks;
extern int gameover;
extern int maneuver;
extern float fadetimer, faderate;
extern int pausedown, paused;
extern float fadetimer, faderate;
extern int pausedown, paused;