float rockrate,rockspeed;
float movementrate;
float yscroll;
+float scrollvel;
int nships,score,initticks,ticks_since_last, last_ticks;
int gameover;
// SCROLLING
yscroll = yship - (YSIZE / 2);
- yscroll /= -15;
+ yscroll += yvel * 25;
+ yscroll /= -25;
+ yscroll = ((scrollvel * (12 - movementrate)) + (yscroll * movementrate)) / 12;
+ scrollvel = yscroll;
yscroll = yscroll*movementrate;
yship += yscroll;