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cleaned up rock wraping/deleting
[vor.git] / main.c
diff --git a/main.c b/main.c
index 97f7a67..5724a1a 100644 (file)
--- a/main.c
+++ b/main.c
@@ -1114,18 +1114,25 @@ int gameloop() {
                        yship += yscroll;
                        
                        // Move all the rocks
-                       for(i = 0; i<MAXROCKS; i++) if(rock[i].active) {
-                               rock[i].x += rock[i].xvel*movementrate;
-                               rock[i].y += rock[i].yvel*movementrate + yscroll;
-                               if(rock[i].dead && (rock[i].y < 0 || rock[i].y > YSIZE)) rock[i].active = 0;
-                               if(rock[i].y > YSIZE) {
-                                       rock[i].y -= YSIZE;
-                                       rock[i].y -= rock[i].image->w;
-                               } else if(rock[i].y < -rock[i].image->w) {
-                                       rock[i].y += YSIZE;
-                                       rock[i].y += rock[i].image->w;
+                       for(i = 0; i < MAXROCKS; i++) {
+                               if(rock[i].active) {
+                                       rock[i].x += rock[i].xvel*movementrate;
+                                       rock[i].y += rock[i].yvel*movementrate + yscroll;
+                                       if((rock[i].y > YSIZE && rock[i].y > 0) || (rock[i].y < -rock[i].image->h && rock[i].y < 0)) {
+                                               if(rock[i].dead) {
+                                                       rock[i].dead = 0;
+                                                       rock[i].active = 0;
+                                               } else {
+                                                       // wrap
+                                                       rock[i].y = (YSIZE - rock[i].image->h) - rock[i].y;
+                                                       rock[i].y += (rock[i].yvel*movementrate + yscroll) * 2;
+                                               }
+                                       }
+                                       if(rock[i].x < -32.0 || rock[i].x > XSIZE + 32.0) {
+                                               rock[i].active = 0;
+                                               rock[i].dead = 0;
+                                       }
                                }
-                               if(rock[i].x < -32.0) rock[i].active = 0;
                        }