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more changes for windows
[vor.git] / main.c
diff --git a/main.c b/main.c
index aa1c801..60ee8f0 100644 (file)
--- a/main.c
+++ b/main.c
@@ -19,7 +19,9 @@
  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  */
 
-#include <argp.h>
+#ifndef WIN32
+# include <argp.h>
+#endif
 #include <math.h>
 #include <SDL.h>
 #include <SDL_image.h>
@@ -99,21 +101,18 @@ enum states {
 enum states state = TITLE_PAGE;
 float state_timeout = 600.0;
 
-char *space_msgs[3] = {
-       "Press SPACE to start a new game",
-       "Press SPACE for easy game",
-       "Press SPACE for normal game"
-};
-
-char *other_msgs[2] = {
-       "Press 'e' for easy game",
-       "Press 'n' for normal game"
-};
 #define NSEQUENCE 3
-char *sequence[] = {
-       "Press SPACE for normal game",
-       "Press 'e' for easy game",
-       "http://jasonwoof.org/vor"
+char *msgs[2][3] = {
+       {
+               "Press SPACE for normal game",
+               "Press '1' for easy game",
+               "http://jasonwoof.org/vor"
+       },
+       {
+               "Press SPACE for easy game",
+               "Press '2' for normal game",
+               "http://jasonwoof.org/vor"
+       }
 };
 
 int bangdotlife, nbangdots;
@@ -193,6 +192,7 @@ draw_bang_dots(SDL_Surface *s)
        int first_i, last_i;
        uint16_t *pixels, *pixel, c;
        int row_inc = s->pitch/sizeof(uint16_t);
+       Sprite *hit;
 
        pixels = (uint16_t *) s->pixels;
        first_i = -1;
@@ -214,7 +214,14 @@ draw_bang_dots(SDL_Surface *s)
                }
 
                // check collisions
-               if(pixel_collides(bdot[i].x, bdot[i].y)) { bdot[i].active = 0; continue; }
+               if((hit = pixel_collides(bdot[i].x, bdot[i].y))) {
+                       if(hit->type != SHIP) { // they shouldn't hit the ship, but they do
+                               bdot[i].active = 0;
+                               hit->dx += ENGINE_DOT_WEIGHT * bdot[i].life * bdot[i].dx / sprite_mass(hit);
+                               hit->dy += ENGINE_DOT_WEIGHT * bdot[i].life * bdot[i].dy / sprite_mass(hit);
+                               continue;
+                       }
+               }
 
                pixel = pixels + row_inc*(int)(bdot[i].y) + (int)(bdot[i].x);
                if(bdot[i].c) c = bdot[i].c; else c = heatcolor[(int)(bdot[i].life)*3];
@@ -334,7 +341,7 @@ load_image(char *filename)
 void
 load_ship(void)
 {
-       load_sprite(SPRITE(&ship), "sprites/ship.png");
+       load_sprite(SPRITE(&ship), "ship.png");
 }
 
 int
@@ -386,18 +393,18 @@ init(void) {
        }
 
        // Load the banners
-       NULLERROR(surf_b_variations = load_image("banners/variations.png"));
-       NULLERROR(surf_b_on = load_image("banners/on.png"));
-       NULLERROR(surf_b_rockdodger = load_image("banners/rockdodger.png"));
+       NULLERROR(surf_b_variations = load_image("b_variations.png"));
+       NULLERROR(surf_b_on = load_image("b_on.png"));
+       NULLERROR(surf_b_rockdodger = load_image("b_rockdodger.png"));
 
-       NULLERROR(surf_b_game = load_image("banners/game.png"));
-       NULLERROR(surf_b_over = load_image("banners/over.png"));
+       NULLERROR(surf_b_game = load_image("b_game.png"));
+       NULLERROR(surf_b_over = load_image("b_over.png"));
 
        // Load the life indicator (small ship) graphic.
-       NULLERROR(surf_life = load_image("indicators/life.png"));
+       NULLERROR(surf_life = load_image("life.png"));
 
        // Load the font image
-       s = add_data_path(BIG_FONT_FILE);
+       s = add_data_path("font.png");
        if(s) {
                NULLERROR(surf_font_big = IMG_Load(s));
                free(s);
@@ -458,12 +465,9 @@ draw_game_over(void)
        if(new_high_score(score)) {
                text0 = "New High Score!";
                text1 = "Press SPACE to continue";
-       } else if(initial_rocks == EASY_I_ROCKS) {
-               text0 = space_msgs[1]; sequence[0] = text0;
-               text1 = other_msgs[1]; sequence[1] = text1;
        } else {
-               text0 = space_msgs[0]; sequence[0] = space_msgs[2];
-               text1 = other_msgs[0]; sequence[1] = text1;
+               text0 = msgs[g_easy][0];
+               text1 = msgs[g_easy][1];
        }
 
        x = (XSIZE-SFont_TextWidth(g_font,text0))/2 + cos(fadetimer/9)*10;
@@ -497,7 +501,7 @@ draw_title_page(void)
        SDL_SetAlpha(surf_b_rockdodger, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-2.0)));
        SDL_BlitSurface(surf_b_rockdodger,NULL,surf_screen,&dest);
 
-       text = sequence[(int)(fadetimer/35)%NSEQUENCE];
+       text = msgs[g_easy][(int)(fadetimer/35)%NSEQUENCE];
        x = (XSIZE-SFont_TextWidth(g_font,text))/2 + cos(fadetimer/4.5)*10;
        SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/3)*5,text);
 
@@ -561,8 +565,6 @@ static inline void
 kill_ship(Sprite *ship)
 {
        ship->flags = MOVE;
-       // ship->flags = MOVE|DRAW;  // FADE SHIP
-       // SDL_SetAlpha(ship->image, SDL_SRCALPHA, 0); // FADE SHIP
        bang = true;
 }
 
@@ -630,18 +632,7 @@ gameloop() {
                                }
                        } else {
                                if(state == DEAD_PAUSE) {
-                                       float blast_radius;
-                                       // float alpha;  // FADE SHIP
-                                       if(state_timeout >= DEAD_PAUSE_LENGTH - 20.0) {
-                                               blast_radius = BLAST_RADIUS * (DEAD_PAUSE_LENGTH - state_timeout) / 20.0;
-                                               blast_rocks(bangx, bangy, blast_radius);
-                                       }
-
                                        if(bangx < 60) bangx = 60;
-
-                                       // FADE SHIP
-                                       // alpha = 255.0 * (DEAD_PAUSE_LENGTH - state_timeout) / DEAD_PAUSE_LENGTH;
-                                       // SDL_SetAlpha(ship.image, SDL_SRCALPHA, (uint8_t)alpha);
                                }
                        }
 
@@ -703,20 +694,20 @@ gameloop() {
                        }
 
                        // new game
-                       if((keystate[SDLK_SPACE] || keystate[SDLK_e] || keystate[SDLK_n])
+                       if((keystate[SDLK_SPACE] || keystate[SDLK_1] || keystate[SDLK_2])
                           && (state == HIGH_SCORE_DISPLAY
                               || state == TITLE_PAGE
                               || state == GAME_OVER)) {
                                if(state == GAME_OVER && new_high_score(score))
                                        init_score_entry();
                                else {
-                                       if((keystate[SDLK_SPACE] && !initial_rocks) || keystate[SDLK_n]) {
+                                       if((keystate[SDLK_SPACE] && !initial_rocks) || keystate[SDLK_2]) {
                                                g_easy = 0;
                                                initial_rocks = NORMAL_I_ROCKS;
                                                final_rocks = NORMAL_F_ROCKS;
                                                if(opt_gamespeed == EASY_GAMESPEED)
                                                        opt_gamespeed = NORMAL_GAMESPEED;
-                                       } else if(keystate[SDLK_e]) {
+                                       } else if(keystate[SDLK_1]) {
                                                g_easy = 1;
                                                initial_rocks = EASY_I_ROCKS;
                                                final_rocks = EASY_F_ROCKS;
@@ -730,7 +721,6 @@ gameloop() {
                                        ship.dx = screendx; ship.dy = screendy;
                                        ship.lives = 4;
                                        ship.flags = MOVE|DRAW|COLLIDE;
-                                       // SDL_SetAlpha(ship.image, SDL_SRCALPHA, SDL_ALPHA_OPAQUE);  // FADE SHIP
                                        add_sprite(SPRITE(&ship));
 
                                        score = 0;
@@ -777,7 +767,9 @@ gameloop() {
 int
 main(int argc, char **argv) {
        init_opts();
+#ifndef WIN32
        argp_parse(&argp, argc, argv, 0, 0, 0);
+#endif
 
        if(init()) {
                printf ("ta: '%s'\n",initerror);