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whitespace changes: return types in function definitions on previous line, deleted...
[vor.git] / main.c
diff --git a/main.c b/main.c
index 97f7a67..78c2ca0 100644 (file)
--- a/main.c
+++ b/main.c
 extern int font_height;
 void clearBuffer();
 
-// includes {{{
 #include "config.h"
+#include "file.h"
+#include "sound.h"
+
+#include <math.h>
 #include <SDL/SDL.h>
 #include <SDL/SDL_image.h>
+#include <stdarg.h>
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
-#include <math.h>
-#include <stdarg.h>
-
-#include <sys/types.h>
-#include <sys/stat.h>
 #include <unistd.h>
 
 #include "SFont.h"
-// }}}
-// constants {{{
-// }}}
-// macros {{{
+
 #define CONDERROR(a) if((a)) {initerror = strdup(SDL_GetError());return 1;}
 #define NULLERROR(a) CONDERROR((a) == NULL)
-// }}}
 
 // ************************************* STRUCTS
 struct rock_struct {
@@ -58,7 +53,6 @@ struct rock_struct {
                   // to make room for a new ship appearing.
        SDL_Surface *image;
        int type_number;
-       float heat;
 }; 
 struct black_point_struct {
        int x,y;
@@ -87,7 +81,7 @@ struct spacedot {
        float x,y,dx;
        Uint16 color;
 };
-// High score table {{{
+// High score table
 struct highscore {
        int score;
        char *name;
@@ -102,10 +96,9 @@ struct highscore {
        {2000,"Pad",0},
        {1500,"Pad",0}
 };
-// }}}
 
 // ************************************* VARS
-// SDL_Surface global variables {{{
+// SDL_Surface global variables
 SDL_Surface 
        *surf_screen,   // Screen
        *surf_b_variations, // "variations" banner
@@ -118,15 +111,15 @@ SDL_Surface
        *surf_rock[NROCKS],     // THE ROCKS
        *surf_deadrock[NROCKS], // THE DEAD ROCKS
        *surf_font_big; // The big font
-// }}}
-// Structure global variables {{{
+
+// Structure global variables
 struct enginedots edot[MAXENGINEDOTS], *dotptr = edot;
 struct rock_struct rock[MAXROCKS], *rockptr = rock;
 struct black_point_struct black_point[MAXBLACKPOINTS], *blackptr = black_point;
 struct bangdots bdot[MAXBANGDOTS], *bdotptr = bdot;
 struct spacedot sdot[MAXSPACEDOTS];
-// }}}
-// Other global variables {{{
+
+// Other global variables
 char topline[1024];
 char *initerror = "";
 char name[1024], debug1[1024];
@@ -142,7 +135,7 @@ int nships,score,initticks,ticks_since_last, last_ticks;
 int gameover;
 int countdown = 0;
 int maneuver = 0;
-int oss_sound_flag = 0;
+int sound_flag = 1, music_flag = 0;
 int tail_plume = 0; // display big engine at the back?
 int friction = 0;      // should there be friction?
 int scorerank;
@@ -181,7 +174,6 @@ Uint16 heatcolor[W*3];
 char *data_dir;
 extern char *optarg;
 extern int optind, opterr, optopt;
-// }}}
 
 float dist_sq(float x1, float y1, float x2, float y2)
 {
@@ -190,32 +182,13 @@ float dist_sq(float x1, float y1, float x2, float y2)
 
 // ************************************* FUNCS
 
-FILE *hs_fopen(char *mode) {
-       FILE *f;
-       mode_t mask;
-       mask = umask(0111);
-       if(f = fopen("/usr/share/vor/.highscore",mode)) {
-               umask(mask);
-               return f;
-       }
-       else {
-               char s[1024];
-               umask(0177);
-               sprintf(s,"%s/.vor-high",getenv("HOME"));
-               if(f = fopen(s,mode)) {
-                       umask(mask);
-                       return f;
-               }
-               else {
-                       umask(mask);
-                       return 0;
-               }
-       }
-}
-void read_high_score_table() {
+void
+read_high_score_table() {
        FILE *f;
        int i;
-       if(f = hs_fopen("r")) {
+       
+       f = open_score_file("r");
+       if(f) {
                // If the file exists, read from it
                for(i = 0; i<8; i++) {
                        char s[1024];
@@ -233,10 +206,14 @@ void read_high_score_table() {
                fclose(f);
        }
 }
-void write_high_score_table() {
+
+void
+write_high_score_table() {
        FILE *f;
        int i;
-       if(f = hs_fopen("w")) {
+       
+       f = open_score_file("w");
+       if(f) {
                // If the file exists, write to it
                for(i = 0; i<8; i++) {
                        fprintf (f, "%d %s\n", high[i].score, high[i].name);
@@ -244,7 +221,9 @@ void write_high_score_table() {
                fclose(f);
        }
 }
-void snprintscore(char *s, size_t n, int score) {
+
+void
+snprintscore(char *s, size_t n, int score) {
        int min = score/60000;
        int sec = score/1000%60;
        int tenths = score%1000/100;
@@ -254,16 +233,22 @@ void snprintscore(char *s, size_t n, int score) {
                snprintf(s, n, " %2d.%d", sec, tenths);
        }
 }
-float rnd() {
+
+float
+rnd() {
        return (float)random()/(float)RAND_MAX;
 }
-void init_engine_dots() {
+
+void
+init_engine_dots() {
        int i;
        for(i = 0; i<MAXENGINEDOTS; i++) {
                edot[i].active = 0;
        }
 }
-void init_space_dots() {
+
+void
+init_space_dots() {
        int i,intensity;
        for(i = 0; i<MAXSPACEDOTS; i++) {
                float r;
@@ -281,14 +266,15 @@ void init_space_dots() {
        }
 }
 
-int makebangdots(int xbang, int ybang, int xvel, int yvel, SDL_Surface *s, int power) {
+void
+makebangdots(int xbang, int ybang, int xvel, int yvel, SDL_Surface *s, int power) {
 
        // TODO - stop generating dots after a certain amount of time has passed, to cope with slower CPUs.
        // TODO - generate and display dots in a circular buffer
 
-       int i,x,y,n,endcount;
+       int x,y,endcount;
        Uint16 *rawpixel,c;
-       double theta,r,dx,dy;
+       double theta,r;
        int begin_generate;
 
        begin_generate = SDL_GetTicks();
@@ -300,47 +286,45 @@ int makebangdots(int xbang, int ybang, int xvel, int yvel, SDL_Surface *s, int p
 
        endcount = 0;
        while (endcount<3) {
+               for(x = 0; x<s->w; x++) {
+                       for(y = 0; y<s->h; y++) {
+                               c = rawpixel[s->pitch/2*y + x];
+                               if(c && c != SDL_MapRGB(s->format,0,255,0)) {
 
-       for(x = 0; x<s->w; x++) {
-               for(y = 0; y<s->h; y++) {
-                       c = rawpixel[s->pitch/2*y + x];
-                       if(c && c != SDL_MapRGB(s->format,0,255,0)) {
-
-                               theta = rnd()*M_PI*2;
+                                       theta = rnd()*M_PI*2;
 
-                               r = 1-(rnd()*rnd());
+                                       r = 1-(rnd()*rnd());
 
-                               bdot[bd2].dx = (power/50.0)*45.0*cos(theta)*r + xvel;
-                               bdot[bd2].dy = (power/50.0)*45.0*sin(theta)*r + yvel;
-                               bdot[bd2].x = x + xbang;
-                               bdot[bd2].y = y + ybang;
+                                       bdot[bd2].dx = (power/50.0)*45.0*cos(theta)*r + xvel;
+                                       bdot[bd2].dy = (power/50.0)*45.0*sin(theta)*r + yvel;
+                                       bdot[bd2].x = x + xbang;
+                                       bdot[bd2].y = y + ybang;
 
-                               // Replace the last few bang dots with the pixels from the exploding object
-                               bdot[bd2].c = (endcount>0)?c:0;
-                               bdot[bd2].life = 100;
-                               bdot[bd2].decay = rnd()*3 + 1;
-                               bdot[bd2].active = 1;
+                                       // Replace the last few bang dots with the pixels from the exploding object
+                                       bdot[bd2].c = (endcount>0)?c:0;
+                                       bdot[bd2].life = 100;
+                                       bdot[bd2].decay = rnd()*3 + 1;
+                                       bdot[bd2].active = 1;
 
-                               bd2++;
-                               bd2 %= MAXBANGDOTS;
+                                       bd2++;
+                                       bd2 %= MAXBANGDOTS;
 
-                               // If the circular buffer is filled, who cares? They've had their chance.
-                               //if(bd2 == bd1-1) goto exitloop;
+                                       // If the circular buffer is filled, who cares? They've had their chance.
+                                       //if(bd2 == bd1-1) goto exitloop;
 
+                               }
                        }
                }
-       }
-
-       if(SDL_GetTicks() - begin_generate > 7) endcount++;
 
+               if(SDL_GetTicks() - begin_generate > 7) endcount++;
        }
-exitloop:
 
        SDL_UnlockSurface(s);
 
 }
 
-void draw_bang_dots(SDL_Surface *s) {
+void
+draw_bang_dots(SDL_Surface *s) {
        int i;
        int first_i, last_i;
        Uint16 *rawpixel;
@@ -383,7 +367,8 @@ void draw_bang_dots(SDL_Surface *s) {
 }
 
 
-void draw_space_dots(SDL_Surface *s) {
+void
+draw_space_dots(SDL_Surface *s) {
        int i;
        Uint16 *rawpixel;
        rawpixel = (Uint16 *) s->pixels;
@@ -406,7 +391,8 @@ void draw_space_dots(SDL_Surface *s) {
        }
 }
 
-void draw_engine_dots(SDL_Surface *s) {
+void
+draw_engine_dots(SDL_Surface *s) {
        int i;
        Uint16 *rawpixel;
        rawpixel = (Uint16 *) s->pixels;
@@ -429,7 +415,8 @@ void draw_engine_dots(SDL_Surface *s) {
        }
 }
 
-void create_engine_dots(int newdots) {
+void
+create_engine_dots(int newdots) {
        int i;
        double theta,r,dx,dy;
 
@@ -459,7 +446,8 @@ void create_engine_dots(int newdots) {
        }
 }
 
-void create_engine_dots2(int newdots, int m) {
+void
+create_engine_dots2(int newdots, int m) {
        int i;
        double theta, theta2, dx, dy, adx, ady;
 
@@ -514,7 +502,8 @@ void create_engine_dots2(int newdots, int m) {
        }
 }
 
-int drawdots(SDL_Surface *s) {
+void
+drawdots(SDL_Surface *s) {
        int m, scorepos, n;
 
        SDL_LockSurface(s);
@@ -554,71 +543,35 @@ int drawdots(SDL_Surface *s) {
        SDL_UnlockSurface(s);
 }
 
-char * load_file(char *s) {
-       static char retval[1024];
-       snprintf(retval, 1024, "%s/%s", data_dir, s);
-       return retval;
-}
-
-
-int missing(char *dirname) {
-       struct stat buf;
-       stat(dirname, &buf);
-       return (!S_ISDIR(buf.st_mode));
-}
-
-int init(int fullscreen) {
+int
+init(int fullscreen) {
 
        int i,j;
        SDL_Surface *temp;
        Uint16 *raw_pixels;
        Uint32 flag;
 
+       // Where are our data files?
+       if(!find_files()) exit(1);
        read_high_score_table();
 
-       // Where are our data files?
-       // default: ./data
-       // second alternative: RD_DATADIR
-       // final alternative: /usr/share/vor
-       data_dir = strdup("./data");
-       if(missing(data_dir)) {
-               char *env;
-               env = getenv("RD_DATADIR");
-               if(env != NULL) {
-                       data_dir = strdup(env);
-                       if(missing(data_dir)) {
-                               fprintf (stderr,"Cannot find data directory $RD_DATADIR\n");
-                               exit(-1);
-                       }
+       if(sound_flag) {
+               // Initialize SDL with audio and video
+               if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0) {
+                       sound_flag = 0;
+                       printf ("Can't open sound, starting without it\n");
+                       atexit(SDL_Quit);
                } else {
-                       data_dir = strdup("/usr/share/vor");
-                       if(missing(data_dir)) {
-                               fprintf (stderr,"Cannot find data in %s\n", data_dir);
-                               exit(-2);
-                       }
+                       atexit(SDL_Quit);
+                       atexit(SDL_CloseAudio);
+                       sound_flag = init_sound();
                }
-       }
-
-       if(oss_sound_flag) {
-
-       // Initialise SDL with audio and video
-       if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0) {
-               oss_sound_flag = 0;
-               printf ("Can't open sound, starting without it\n");
-               atexit(SDL_Quit);
-       } else {
-               atexit(SDL_Quit);
-               atexit(SDL_CloseAudio);
-               oss_sound_flag = init_sound();
-       }
-
        } else {
-               // Initialise with video only
+               // Initialize with video only
                CONDERROR(SDL_Init(SDL_INIT_VIDEO) != 0);
                atexit(SDL_Quit);
        }
 
-       if(oss_sound_flag)
        play_tune(0);
 
        // Attempt to get the required video size
@@ -627,7 +580,7 @@ int init(int fullscreen) {
        surf_screen = SDL_SetVideoMode(XSIZE,YSIZE,16,flag);
 
        // Set the title bar text
-       SDL_WM_SetCaption("Rock Dodgers", "rockdodgers");
+       SDL_WM_SetCaption("Variations on Rockdodger", "VoR");
 
        NULLERROR(surf_screen);
 
@@ -704,8 +657,10 @@ int init(int fullscreen) {
 
        return 0;
 }
-int draw() {
-       int i,n;
+
+int
+draw() {
+       int i;
        SDL_Rect src,dest;
        struct black_point_struct *p;
        Uint16 *raw_pixels;
@@ -713,8 +668,6 @@ int draw() {
        char *text;
        float fadegame,fadeover;
 
-       char *statedisplay, buf[1024];
-       
        bang = 0;
 
        src.x = 0;
@@ -725,38 +678,6 @@ int draw() {
        // Draw a fully black background
        SDL_FillRect(surf_screen,NULL,0);
 
-
-#ifdef DEBUG
-       // DEBUG {{{
-       // Show the current state
-       switch (state) {
-               case TITLE_PAGE:
-                       statedisplay = "title_page";
-               break;
-               case GAMEPLAY:
-                       statedisplay = "gameplay";
-               break;
-               case DEAD_PAUSE:
-                       statedisplay = "dead_pause";
-               break;
-               case GAME_OVER:
-                       statedisplay = "game_over";
-               break;
-               case HIGH_SCORE_ENTRY:
-                       statedisplay = "high_score_entry";
-               break;
-               case HIGH_SCORE_DISPLAY:
-                       statedisplay = "high_score_display";
-               break;
-               case DEMO:
-                       statedisplay = "demo";
-               break;
-       }
-       snprintf(buf,1024, "mode = %s", statedisplay);
-       PutString(surf_screen,0,YSIZE-50,buf);
-       // }}}
-#endif
-       
        // Draw the background dots
        drawdots(surf_screen);
 
@@ -785,28 +706,6 @@ int draw() {
                        // Draw the rock
                        SDL_BlitSurface(rock[i].image,&src,surf_screen,&dest);
 
-                       // Draw the heated part of the rock, in an alpha which reflects the
-                       // amount of heat in the rock.
-                       if(rock[i].heat>0) {
-                               SDL_Surface *deadrock;
-                               deadrock = surf_deadrock[rock[i].type_number];
-                               SDL_SetAlpha(deadrock,SDL_SRCALPHA,rock[i].heat*255/rock[i].image->h);
-                               dest.x = (int) rock[i].x; // kludge
-                               SDL_BlitSurface(deadrock,&src,surf_screen,&dest);
-                               if(rnd()<0.3) {
-                                       rock[i].heat -= movementrate;
-                               }
-                       }
-
-                       // If the rock is heated past a certain point, the water content of
-                       // the rock flashes to steam, releasing enough energy to destroy
-                       // the rock in spectacular fashion.
-                       if(rock[i].heat>rock[i].image->h) {
-                               rock[i].active = 0;
-                               play_sound(1 + (int)(rnd()*3));
-                               makebangdots(rock[i].x,rock[i].y,rock[i].xvel,rock[i].yvel,rock[i].image,10);
-                       }
-
                }
        }
 
@@ -989,7 +888,9 @@ int draw() {
 
        return bang;
 }
-int gameloop() {
+
+int
+gameloop() {
        int i = 0;
        Uint8 *keystate;
 
@@ -1051,7 +952,7 @@ int gameloop() {
                                }
                        } else {
                                if(state == DEAD_PAUSE) {
-                                       float blast_radius = START_RAD * state_timeout / 20.0;
+                                       float blast_radius = BLAST_RADIUS * state_timeout / 20.0;
                                        if(xship < 60) xship = 60;
                                        for(i = 0; i<MAXROCKS; i++ ) {
                                                float dx, dy, n;
@@ -1080,7 +981,6 @@ int gameloop() {
                                        rockptr->xvel = -(rockspeed)*(1 + rnd());
                                        rockptr->yvel = rnd()-0.5;
                                        rockptr->type_number = random() % NROCKS;
-                                       rockptr->heat = 0;
                                        rockptr->image = surf_rock[rockptr->type_number];// [random()%NROCKS];
                                        rockptr->active = 1;
                                        rockptr->y = rnd()*(YSIZE + rockptr->image->h);
@@ -1114,18 +1014,25 @@ int gameloop() {
                        yship += yscroll;
                        
                        // Move all the rocks
-                       for(i = 0; i<MAXROCKS; i++) if(rock[i].active) {
-                               rock[i].x += rock[i].xvel*movementrate;
-                               rock[i].y += rock[i].yvel*movementrate + yscroll;
-                               if(rock[i].dead && (rock[i].y < 0 || rock[i].y > YSIZE)) rock[i].active = 0;
-                               if(rock[i].y > YSIZE) {
-                                       rock[i].y -= YSIZE;
-                                       rock[i].y -= rock[i].image->w;
-                               } else if(rock[i].y < -rock[i].image->w) {
-                                       rock[i].y += YSIZE;
-                                       rock[i].y += rock[i].image->w;
+                       for(i = 0; i < MAXROCKS; i++) {
+                               if(rock[i].active) {
+                                       rock[i].x += rock[i].xvel*movementrate;
+                                       rock[i].y += rock[i].yvel*movementrate + yscroll;
+                                       if(rock[i].y > YSIZE || rock[i].y < -rock[i].image->h) {
+                                               if(rock[i].dead) {
+                                                       rock[i].dead = 0;
+                                                       rock[i].active = 0;
+                                               } else {
+                                                       // wrap
+                                                       rock[i].y = (YSIZE - rock[i].image->h) - rock[i].y;
+                                                       rock[i].y += (rock[i].yvel*movementrate + yscroll) * 1.01;
+                                               }
+                                       }
+                                       if(rock[i].x < -rock[i].image->w || rock[i].x > XSIZE) {
+                                               rock[i].active = 0;
+                                               rock[i].dead = 0;
+                                       }
                                }
-                               if(rock[i].x < -32.0) rock[i].active = 0;
                        }
 
 
@@ -1145,10 +1052,8 @@ int gameloop() {
 
 
                        if(draw() && state == GAMEPLAY) {
-                               if(oss_sound_flag) {
-                                       // Play the explosion sound
-                                       play_sound(0);
-                               }
+                               // Play the explosion sound
+                               play_sound(0);
                                makebangdots(xship,yship,xvel,yvel,surf_ship,30);
                                if(--nships <= 0) {
                                        gameover = 1;
@@ -1246,15 +1151,18 @@ int gameloop() {
                }
        }
 }
+
+int
 main(int argc, char **argv) {
        int i, x, fullscreen;
 
        fullscreen = 0;
        tail_plume = 0;
        friction = 0;
-       oss_sound_flag = 1;
+       sound_flag = 1;
+       music_flag = 0;
 
-       while ((x = getopt(argc,argv,"efhsp")) >= 0) {
+       while ((x = getopt(argc,argv,"efhmps")) >= 0) {
                switch(x) {
                        case 'e': // engine
                                tail_plume = 1;
@@ -1267,15 +1175,19 @@ main(int argc, char **argv) {
                                       " -e big tail [E]ngine\n"
                                       " -f [F]ull screen\n"
                                       " -h this [H]elp message\n"
+                                      " -m enable [M]usic\n"
                                       " -p original [P]hysics (friction)\n"
                                       " -s [S]ilent (no sound)\n");
                                exit(0);
                        break;
+                       case 'm': // music
+                               music_flag = 1;
                        case 'p': // physics
                                friction = 1;
                        break;
                        case 's': // silent
-                               oss_sound_flag = 0;
+                               sound_flag = 0;
+                               music_flag = 0;
                        break;
                }
        }
@@ -1285,20 +1197,14 @@ main(int argc, char **argv) {
                return 1;
        }
 
-       while(1) {
-               for(i = 0; i<MAXROCKS; i++) {
-                       rock[i].active = 0;
-                       rock[i].dead = 0;
-               }
-               rockrate = 54.0;
-               rockspeed = 5.0;
-               initticks = SDL_GetTicks();
-               if(gameloop() == 0) {
-                       break;
-               }
-               printf ("score = %d\n",score);
-               SDL_Delay(1000);
+       for(i = 0; i<MAXROCKS; i++) {
+               rock[i].active = 0;
+               rock[i].dead = 0;
        }
+       rockrate = 54.0;
+       rockspeed = 5.0;
+       initticks = SDL_GetTicks();
+       gameloop();
 
        return 0;
 }