#include "debug.h"
#endif
+#include "args.h"
#include "config.h"
#include "file.h"
#include "globals.h"
char topline[1024];
char *initerror = "";
-// Command-line argument parsing
-int opt_fullscreen;
-int opt_sound;
-int opt_music;
-float opt_gamespeed;
-int opt_tail_engine;
-int opt_friction;
-
-const char *argp_program_version = "Variations on Rockdodger " VERSION;
-const char *argp_program_bug_address = "<josh@qualdan.com>";
-static char doc[] = "VoR: Dodge the rocks until you die.";
-static struct argp_option opts[] = {
- {0, 0, 0, 0, "Basic Options:"},
- {"full-screen", 'f', 0, 0, ""},
- {"music", 'm', 0, 0, "Enable music"},
- {"silent", 's', 0, 0, "Turn off explosion sounds"},
- {0, 0, 0, 0, "Gameplay Options:"},
- {"game-speed", 'g', "N%", 0, "Game speed [50-100%]"},
- {"engine", 'e', 0, 0, "Display large tail plume"},
- {"old-physics", 'p', 0, 0, "Original physics (i.e. friction)."},
- {0}
-};
-error_t parse_opt(int, char*, struct argp_state *);
-static struct argp argp = { opts, &parse_opt, 0, doc };
struct shape shipshape;
// ************************************* FUNCS
-void
-init_opts(void)
-{
- opt_fullscreen = 0;
- opt_sound = 1;
- opt_music = 0;
- opt_gamespeed = 1.00; // Run game at full speed.
- // These switch back to the old gameplay and are off by default.
- opt_tail_engine = 0;
- opt_friction = 0;
-}
-
-error_t
-parse_opt(int key, char *arg, struct argp_state *state)
-{
- int i;
-
- switch(key) {
- case 'f': opt_fullscreen = 1; break;
- case 'm': opt_music = 1; break;
- case 's': opt_sound = 0; opt_music = 0; break;
- case 'g': sscanf(arg, "%d%%", &i);
- if(i < 50) i = 50; else if(i > 100) i = 100;
- opt_gamespeed = (float)i / 100;
- break;
- case 'e': opt_tail_engine = 1; break;
- case 'p': opt_friction = 1; break;
- default: break;
- }
- return 0;
-}
-
float
rnd() {
return (float)random()/(float)RAND_MAX;
ticks_since_last = SDL_GetTicks()-last_ticks;
last_ticks = SDL_GetTicks();
if(ticks_since_last>200 || ticks_since_last<0) {
+ // We won't run at all below 5 frames per second.
gamerate = 0;
- }
- else {
+ } else {
gamerate = opt_gamespeed*ticks_since_last/50.0;
if(state == GAMEPLAY) {
score += ticks_since_last;
play_tune(1);
break;
case GAME_OVER:
- state = HIGH_SCORE_ENTRY;
- state_timeout = 5.0e6;
if(new_high_score(score)) {
SDL_Event e;
+ state = HIGH_SCORE_ENTRY;
+ state_timeout = 5.0e6;
SDL_EnableUNICODE(1);
while(SDL_PollEvent(&e))
;
- } else {
+ } else if(!keystate[SDLK_SPACE]) {
state = HIGH_SCORE_DISPLAY;
state_timeout = 400;
}
if(shipx<0 || shipx>XSIZE-surf_ship->w) {
// BOUNCE from left and right wall
shipx -= (shipdx-screendx)*gamerate;
- shipdx = 2*screendx-shipdx;
+ shipdx = screendx - (shipdx-screendx)*opt_bounciness;
}
// BOUNCE Y
if(shipy<0 || shipy>YSIZE-surf_ship->h) {
// BOUNCE from top and bottom wall
shipy -= (shipdy-screendy)*gamerate;
- shipdy = 2*screendy-shipdy;
+ shipdy = screendy - (shipdy-screendy)*opt_bounciness;
}
int
main(int argc, char **argv) {
init_opts();
-
argp_parse(&argp, argc, argv, 0, 0, 0);
if(init()) {