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fixed messages
[vor.git] / main.c
diff --git a/main.c b/main.c
index 43d7bda..927d2bb 100644 (file)
--- a/main.c
+++ b/main.c
@@ -99,9 +99,20 @@ enum states {
 enum states state = TITLE_PAGE;
 float state_timeout = 600.0;
 
-#define NSEQUENCE 2
+char *space_msgs[3] = {
+       "Press SPACE to start a new game",
+       "Press SPACE for easy game",
+       "Press SPACE for normal game"
+};
+
+char *other_msgs[2] = {
+       "Press 'e' for easy game",
+       "Press 'n' for normal game"
+};
+#define NSEQUENCE 3
 char *sequence[] = {
-       "Press SPACE to start",
+       "Press SPACE for normal game",
+       "Press 'e' for easy game",
        "http://jasonwoof.org/vor"
 };
 
@@ -256,6 +267,7 @@ draw_engine_dots(SDL_Surface *s) {
        uint16_t *pixels = (uint16_t *) s->pixels;
        int row_inc = s->pitch/sizeof(uint16_t);
        int heatindex;
+       Sprite *hit;
 
        for(i = 0; i<MAXENGINEDOTS; i++) {
                if(!edot[i].active) continue;
@@ -268,7 +280,15 @@ draw_engine_dots(SDL_Surface *s) {
                        edot[i].active = 0;
                        continue;
                }
-               if(pixel_collides(edot[i].x, edot[i].y)) { edot[i].active = 0; continue; }
+               // check collisions
+               if((hit = pixel_collides(edot[i].x, edot[i].y))) {
+                       if(hit->type != SHIP) { // they shouldn't hit the ship, but they do
+                               edot[i].active = 0;
+                               hit->dx += ENGINE_DOT_WEIGHT * edot[i].life * edot[i].dx / sprite_mass(hit);
+                               hit->dy += ENGINE_DOT_WEIGHT * edot[i].life * edot[i].dy / sprite_mass(hit);
+                               continue;
+                       }
+               }
                heatindex = edot[i].life * 6;
                c = heatindex>3*W ? heatcolor[3*W-1] : heatcolor[heatindex];
                pixels[row_inc*(int)(edot[i].y) + (int)(edot[i].x)] = c;
@@ -414,8 +434,10 @@ show_lives(void)
 void
 draw_game_over(void)
 {
-       float a_game = 0, a_over = 0;
+       int x;
+       char *text0, *text1;
        SDL_Rect dest;
+       float a_game = 0, a_over = 0;
 
        // fade in "GAME", then "OVER".
        a_game = min(1.0, faderate*fadetimer/3.0);
@@ -432,6 +454,23 @@ draw_game_over(void)
        dest.y = (YSIZE-surf_b_over->h)/2 + 40;
        SDL_SetAlpha(surf_b_over, SDL_SRCALPHA, (int)(a_over*(200 + 55*sin(fadetimer))));
        SDL_BlitSurface(surf_b_over,NULL,surf_screen,&dest);
+
+       if(new_high_score(score)) {
+               text0 = "New High Score!";
+               text1 = "Press SPACE to continue";
+       } else if(initial_rocks == EASY_I_ROCKS) {
+               text0 = space_msgs[1]; sequence[0] = text0;
+               text1 = other_msgs[1]; sequence[1] = text1;
+       } else {
+               text0 = space_msgs[0]; sequence[0] = space_msgs[2];
+               text1 = other_msgs[0]; sequence[1] = text1;
+       }
+
+       x = (XSIZE-SFont_TextWidth(g_font,text0))/2 + cos(fadetimer/9)*10;
+       SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/6)*5,text0);
+
+       x = (XSIZE-SFont_TextWidth(g_font,text1))/2 + sin(fadetimer/9)*10;
+       SFont_Write(surf_screen,g_font,x,YSIZE-50 + sin(fadetimer/4)*5,text1);
 }
 
 void
@@ -458,13 +497,13 @@ draw_title_page(void)
        SDL_SetAlpha(surf_b_rockdodger, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-2.0)));
        SDL_BlitSurface(surf_b_rockdodger,NULL,surf_screen,&dest);
 
+       text = sequence[(int)(fadetimer/35)%NSEQUENCE];
+       x = (XSIZE-SFont_TextWidth(g_font,text))/2 + cos(fadetimer/4.5)*10;
+       SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/3)*5,text);
+
        text = "Version " VERSION;
        x = (XSIZE-SFont_TextWidth(g_font,text))/2 + sin(fadetimer/4.5)*10;
        SFont_Write(surf_screen,g_font,x,YSIZE-50 + sin(fadetimer/2)*5,text);
-
-       text = sequence[(int)(fadetimer/40)%NSEQUENCE];
-       x = (XSIZE-SFont_TextWidth(g_font,text))/2 + cos(fadetimer/4.5)*10;
-       SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/3)*5,text);
 }
 
 void
@@ -576,7 +615,8 @@ gameloop() {
                                                break;
                                        case HIGH_SCORE_DISPLAY:
                                                state = TITLE_PAGE;
-                                               state_timeout = 500.0;
+                                               state_timeout = 600.0;
+                                               fadetimer = 0.0;
                                                break;
                                        case HIGH_SCORE_ENTRY:
                                                break;
@@ -662,13 +702,23 @@ gameloop() {
                        }
 
                        // new game
-                       if(keystate[SDLK_SPACE]
+                       if((keystate[SDLK_SPACE] || keystate[SDLK_e] || keystate[SDLK_n])
                           && (state == HIGH_SCORE_DISPLAY
                               || state == TITLE_PAGE
                               || state == GAME_OVER)) {
                                if(state == GAME_OVER && new_high_score(score))
                                        init_score_entry();
                                else {
+                                       if((keystate[SDLK_SPACE] && !initial_rocks) || keystate[SDLK_n]) {
+                                               initial_rocks = NORMAL_I_ROCKS;
+                                               final_rocks = NORMAL_F_ROCKS;
+                                               if(opt_gamespeed == EASY_GAMESPEED)
+                                                       opt_gamespeed = NORMAL_GAMESPEED;
+                                       } else if(keystate[SDLK_e]) {
+                                               initial_rocks = EASY_I_ROCKS;
+                                               final_rocks = EASY_F_ROCKS;
+                                               opt_gamespeed = EASY_GAMESPEED;
+                                       }
                                        reset_sprites();
                                        reset_rocks();
                                        screendx = SCREENDXMIN; screendy = 0;