if(rock[i].active) {
rock[i].x += rock[i].xvel*movementrate;
rock[i].y += rock[i].yvel*movementrate + yscroll;
- if((rock[i].y > YSIZE && rock[i].yvel > 0) || (rock[i].y < -rock[i].image->h && rock[i].yvel < 0)) {
+ if(rock[i].y > YSIZE || rock[i].y < -rock[i].image->h) {
if(rock[i].dead) {
rock[i].dead = 0;
rock[i].active = 0;
} else {
// wrap
rock[i].y = (YSIZE - rock[i].image->h) - rock[i].y;
- rock[i].y += (rock[i].yvel*movementrate + yscroll) * 2;
+ rock[i].y += (rock[i].yvel*movementrate + yscroll) * 1.01;
}
}
if(rock[i].x < -32.0 || rock[i].x > XSIZE + 32.0) {