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* rocks.c (hit_rock, pixel_hit_rock): fix more possible bugs.
[vor.git] / main.c
diff --git a/main.c b/main.c
index 8d131be..a0b50cc 100644 (file)
--- a/main.c
+++ b/main.c
@@ -193,20 +193,24 @@ draw_bang_dots(SDL_Surface *s)
        for(i=0; i<MAXBANGDOTS; i++) {
                if(!bdot[i].active) continue;
 
-               // If the dot has drifted outside the screen, kill it
+               // decrement life and maybe kill
+               bdot[i].life -= bdot[i].decay;
+               if(bdot[i].life<0) { bdot[i].active = 0; continue; }
+
+               // move and clip
+               bdot[i].x += bdot[i].dx*t_frame - xscroll;
+               bdot[i].y += bdot[i].dy*t_frame - yscroll;
                if(bdot[i].x < 0 || bdot[i].x >= XSIZE || bdot[i].y < 0 || bdot[i].y >= YSIZE) {
                        bdot[i].active = 0;
                        continue;
                }
+
+               // check collisions
                if(pixel_hit_rocks(bdot[i].x, bdot[i].y)) { bdot[i].active = 0; continue; }
+
                pixel = pixels + row_inc*(int)(bdot[i].y) + (int)(bdot[i].x);
                if(bdot[i].c) c = bdot[i].c; else c = heatcolor[(int)(bdot[i].life)*3];
                *pixel = c;
-               bdot[i].life -= bdot[i].decay;
-               bdot[i].x += bdot[i].dx*t_frame - xscroll;
-               bdot[i].y += bdot[i].dy*t_frame - yscroll;
-
-               if(bdot[i].life<0) bdot[i].active = 0;
        }
 }
 
@@ -294,11 +298,27 @@ drawdots(SDL_Surface *s) {
        SDL_UnlockSurface(s);
 }
 
+SDL_Surface *
+load_image(char *filename)
+{
+       SDL_Surface *tmp, *img = NULL;
+       char *s = add_data_path(filename);
+       if(s) {
+               tmp = IMG_Load(s);
+               free(s);
+               if(tmp) {
+                       img = SDL_DisplayFormat(tmp);
+                       SDL_FreeSurface(tmp);
+               }
+       }
+       return img;
+}
+
 int
 init(void) {
 
        int i;
-       SDL_Surface *temp;
+       char *s;
        Uint32 flag;
 
        // Where are our data files?
@@ -343,32 +363,27 @@ init(void) {
        }
 
        // Load the banners
-       NULLERROR(temp = IMG_Load(add_path("banners/variations.png")));
-       NULLERROR(surf_b_variations = SDL_DisplayFormat(temp));
+       NULLERROR(surf_b_variations = load_image("banners/variations.png"));
+       NULLERROR(surf_b_on = load_image("banners/on.png"));
+       NULLERROR(surf_b_rockdodger = load_image("banners/rockdodger.png"));
 
-       NULLERROR(temp = IMG_Load(add_path("banners/on.png")));
-       NULLERROR(surf_b_on = SDL_DisplayFormat(temp));
-
-       NULLERROR(temp = IMG_Load(add_path("banners/rockdodger.png")));
-       NULLERROR(surf_b_rockdodger = SDL_DisplayFormat(temp));
-
-       NULLERROR(temp = IMG_Load(add_path("banners/game.png")));
-       NULLERROR(surf_b_game = SDL_DisplayFormat(temp));
-
-       NULLERROR(temp = IMG_Load(add_path("banners/over.png")));
-       NULLERROR(surf_b_over = SDL_DisplayFormat(temp));
-
-       surf_font_big = IMG_Load(add_path(BIG_FONT_FILE));
-       g_font = SFont_InitFont(surf_font_big);
+       NULLERROR(surf_b_game = load_image("banners/game.png"));
+       NULLERROR(surf_b_over = load_image("banners/over.png"));
 
        // Load the spaceship graphic.
-       NULLERROR(temp = IMG_Load(add_path("sprites/ship.png")));
-       NULLERROR(surf_ship = SDL_DisplayFormat(temp));
+       NULLERROR(surf_ship = load_image("sprites/ship.png"));
        get_shape(surf_ship, &shipshape);
 
        // Load the life indicator (small ship) graphic.
-       NULLERROR(temp = IMG_Load(add_path("indicators/life.png")));
-       NULLERROR(surf_life = SDL_DisplayFormat(temp));
+       NULLERROR(surf_life = load_image("indicators/life.png"));
+
+       // Load the font image
+       s = add_data_path(BIG_FONT_FILE);
+       if(s) {
+               NULLERROR(surf_font_big = IMG_Load(s));
+               free(s);
+               g_font = SFont_InitFont(surf_font_big);
+       }
 
        init_engine_dots();
        init_dust();
@@ -524,7 +539,7 @@ draw() {
 
 int
 gameloop() {
-       Uint8 *keystate;
+       Uint8 *keystate = SDL_GetKeyState(NULL);
        float tmp;