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[vor.git] / main.c
diff --git a/main.c b/main.c
index 258ecd3..b4972a2 100644 (file)
--- a/main.c
+++ b/main.c
@@ -153,6 +153,7 @@ new_bang_dots(int xbang, int ybang, int dx, int dy, SDL_Surface *s)
                                if(c && c != colorkey) {
                                        theta = frnd()*M_PI*2;
                                        r = frnd(); r = 1 - r*r;
+                                       // r = 1 - frnd()*frnd();
 
                                        bdot[bd2].dx = 45*r*cos(theta) + dx;
                                        bdot[bd2].dy = 45*r*sin(theta) + dy;
@@ -178,74 +179,43 @@ new_bang_dots(int xbang, int ybang, int dx, int dy, SDL_Surface *s)
 }
 
 void
-draw_bang_dots(SDL_Surface *s) {
+draw_bang_dots(SDL_Surface *s)
+{
        int i;
        int first_i, last_i;
-       Uint16 *rawpixel;
-       rawpixel = (Uint16 *) s->pixels;
+       uint16_t *pixels, *pixel, c;
+       int row_inc = s->pitch/sizeof(uint16_t);
 
+       pixels = (uint16_t *) s->pixels;
        first_i = -1;
        last_i = 0;
 
-       for(i = bd1; (bd1 <= bd2)?(i<bd2):(i >= bd1 && i < bd2); last_i = ++i) {
+       for(i=0; i<MAXBANGDOTS; i++) {
+               if(!bdot[i].active) continue;
 
-               i %= MAXBANGDOTS;
+               // decrement life and maybe kill
+               bdot[i].life -= bdot[i].decay;
+               if(bdot[i].life<0) { bdot[i].active = 0; continue; }
 
-               if(bdot[i].x <= 0 || bdot[i].x >= XSIZE || bdot[i].y <= 0 || bdot[i].y >= YSIZE) {
-                       // If the dot has drifted outside the perimeter, kill it
+               // move and clip
+               bdot[i].x += bdot[i].dx*t_frame - xscroll;
+               bdot[i].y += bdot[i].dy*t_frame - yscroll;
+               if(bdot[i].x < 0 || bdot[i].x >= XSIZE || bdot[i].y < 0 || bdot[i].y >= YSIZE) {
                        bdot[i].active = 0;
+                       continue;
                }
 
-               if(bdot[i].active) {
-                       if(first_i < 0)
-                       first_i = i;
-                       rawpixel[(int)(s->pitch/2*(int)(bdot[i].y)) + (int)(bdot[i].x)] = bdot[i].c ? bdot[i].c : heatcolor[(int)(bdot[i].life*3)];
-                       bdot[i].life -= bdot[i].decay;
-                       bdot[i].x += bdot[i].dx*t_frame - xscroll;
-                       bdot[i].y += bdot[i].dy*t_frame - yscroll;
-
-                       if(bdot[i].life<0) bdot[i].active = 0;
-               }
-       }
+               // check collisions
+               if(pixel_hit_rocks(bdot[i].x, bdot[i].y)) { bdot[i].active = 0; continue; }
 
-       if(first_i >= 0) {
-               bd1 = first_i;
-               bd2 = last_i;
+               pixel = pixels + row_inc*(int)(bdot[i].y) + (int)(bdot[i].x);
+               if(bdot[i].c) c = bdot[i].c; else c = heatcolor[(int)(bdot[i].life)*3];
+               *pixel = c;
        }
-       else {
-               bd1 = 0;
-               bd2 = 0;
-       }
-
 }
 
 
 void
-draw_engine_dots(SDL_Surface *s) {
-       int i;
-       Uint16 *rawpixel;
-       rawpixel = (Uint16 *) s->pixels;
-
-       for(i = 0; i<MAXENGINEDOTS; i++) {
-               if(edot[i].active) {
-                       edot[i].x += edot[i].dx*t_frame - xscroll;
-                       edot[i].y += edot[i].dy*t_frame - yscroll;
-                       edot[i].life -= t_frame*3;
-                       if(edot[i].life < 0
-                                       || edot[i].y<0 || edot[i].y >= YSIZE
-                                       || edot[i].x<0 || edot[i].x >= XSIZE) {
-                               edot[i].active = 0;
-                       } else {
-                               int heatindex;
-                               heatindex = edot[i].life * 6;
-                               //rawpixel[(int)(s->pitch/2*(int)(edot[i].y)) + (int)(edot[i].x)] = lifecolor[(int)(edot[i].life)];
-                               rawpixel[(int)(s->pitch/2*(int)(edot[i].y)) + (int)(edot[i].x)] = heatindex>3*W ? heatcolor[3*W-1] : heatcolor[heatindex];
-                       }
-               }
-       }
-}
-
-void
 new_engine_dots(int n, int dir) {
        int i;
        float a, r;  // angle, random length
@@ -283,6 +253,32 @@ new_engine_dots(int n, int dir) {
 }
 
 void
+draw_engine_dots(SDL_Surface *s) {
+       int i;
+       uint16_t c;
+       uint16_t *pixels = (uint16_t *) s->pixels;
+       int row_inc = s->pitch/sizeof(uint16_t);
+       int heatindex;
+
+       for(i = 0; i<MAXENGINEDOTS; i++) {
+               if(!edot[i].active) continue;
+               edot[i].x += edot[i].dx*t_frame - xscroll;
+               edot[i].y += edot[i].dy*t_frame - yscroll;
+               edot[i].life -= t_frame*3;
+               if(edot[i].life < 0
+                               || edot[i].x<0 || edot[i].x >= XSIZE
+                               || edot[i].y<0 || edot[i].y >= YSIZE) {
+                       edot[i].active = 0;
+                       continue;
+               }
+               if(pixel_hit_rocks(edot[i].x, edot[i].y)) { edot[i].active = 0; continue; }
+               heatindex = edot[i].life * 6;
+               c = heatindex>3*W ? heatcolor[3*W-1] : heatcolor[heatindex];
+               pixels[row_inc*(int)(edot[i].y) + (int)(edot[i].x)] = c;
+       }
+}
+
+void
 drawdots(SDL_Surface *s) {
        int m;