JasonWoof Got questions, comments, patches, etc.? Contact Jason Woofenden
Removed stupid speed indicator, gave screendx a minimum instead.
[vor.git] / main.c
diff --git a/main.c b/main.c
index e636cd3..daa2471 100644 (file)
--- a/main.c
+++ b/main.c
@@ -53,7 +53,6 @@ SDL_Surface
        *surf_b_over,   // Title element "over"
        *surf_ship,             // Spaceship element
        *surf_life,     // Indicator of number of ships remaining
-       *surf_speed, // Speed indicator
        *surf_rock[NROCKS],     // THE ROCKS
        *surf_font_big; // The big font
        
@@ -71,16 +70,13 @@ char *initerror = "";
 
 struct shape shipshape;
 float shipx = XSIZE/2, shipy = YSIZE/2;        // X position, 0..XSIZE
-float shipdx = 8, shipdy = 0;  // Change in X position per tick.
+float shipdx = 7.5, shipdy = 0.0;      // Change in X position per tick.
 float screendx = 7.5, screendy = 0.0;
 float xscroll, yscroll;
 float gamerate;  // this controls the speed of everything that moves.
 
 float bangx, bangy, bangdx, bangdy;
 
-float game_dist, avg_speed, cur_speed;
-uint16_t avg_speed_w, cur_speed_w; // [0, 74]
-
 int nships,score,game_ticks,ticks_since_last,last_ticks;
 int gameover;
 int maneuver = 0;
@@ -475,9 +471,6 @@ init(int fullscreen) {
        NULLERROR(temp = IMG_Load(add_path("indicators/life.png")));
        NULLERROR(surf_life = SDL_DisplayFormat(temp));
 
-       NULLERROR(temp = IMG_Load(add_path("indicators/speed.png")));
-       NULLERROR(surf_speed = SDL_DisplayFormat(temp));
-
        init_engine_dots();
        init_space_dots();
 
@@ -494,7 +487,7 @@ init(int fullscreen) {
 int
 draw() {
        int i;
-       SDL_Rect src, dest;
+       SDL_Rect dest;
        int bang, x;
        char *text;
        float fadegame,fadeover;
@@ -524,31 +517,6 @@ draw() {
                SDL_BlitSurface(surf_life, NULL, surf_screen, &dest);
        }
 
-       if(state == GAMEPLAY) {
-               // Update speeds.
-               cur_speed = shipdx;
-               if(shipdx < 0) cur_speed = 0;
-               if(shipdx > 20) cur_speed = 20;
-               game_dist += cur_speed*ticks_since_last;
-               game_ticks += ticks_since_last;
-               if(game_ticks < 2*1000) avg_speed = cur_speed;
-               else avg_speed = game_dist/game_ticks;
-               //printf("avg=%.2f, cur=%.2f. shipdx=%.2f\n", avg_speed, cur_speed, shipdx);
-               avg_speed_w = 2 + 64*avg_speed/20;
-               cur_speed_w = 2 + 64*cur_speed/20;
-       }
-
-       if(state == GAMEPLAY || state == DEAD_PAUSE) {
-               // Draw the speed indicators.
-               src.x = 0; src.y = 0;
-               src.h = surf_speed->h;
-               dest.x = 240;
-               src.w = avg_speed_w; dest.y = 10;
-               SDL_BlitSurface(surf_speed, &src, surf_screen, &dest);
-               src.w = cur_speed_w; dest.y = 20;
-               SDL_BlitSurface(surf_speed, &src, surf_screen, &dest);
-       }
-
        // Draw the score
        snprintscore_line(topline, 50, score);
        SFont_Write(surf_screen, g_font, XSIZE-250, 0, topline);
@@ -742,6 +710,7 @@ gameloop() {
                        tmp /= -25;
                        tmp = ((screendx * (gamerate - 12)) + (tmp * gamerate)) / 12;
                        screendx = -tmp;
+                       if(screendx < 7.5) screendx=7.5;
 
                        xscroll = screendx * gamerate;
                        yscroll = screendy * gamerate;
@@ -758,15 +727,15 @@ gameloop() {
                        // BOUNCE X
                        if(shipx<0 || shipx>XSIZE-surf_ship->w) {
                                // BOUNCE from left and right wall
-                               shipx -= shipdx*gamerate;
-                               shipdx *= -0.99;
+                               shipx -= (shipdx-screendx)*gamerate;
+                               shipdx = 2*screendx-shipdx;
                        }
 
                        // BOUNCE Y
                        if(shipy<0 || shipy>YSIZE-surf_ship->h) {
                                // BOUNCE from top and bottom wall
-                               shipy -= shipdy;
-                               shipdy *= -0.99;
+                               shipy -= (shipdy-screendy)*gamerate;
+                               shipdy = 2*screendy-shipdy;
                        }
 
 
@@ -799,7 +768,6 @@ gameloop() {
                                reset_rocks();
 
                                game_ticks = 0;
-                               game_dist = 0;
 
                                nships = 4;
                                score = 0;