}
}
- move_dust();
+ move_dust(t_frame);
SDL_LockSurface(s);
draw_dust(s);
}
}
- new_rocks();
+ new_rocks(t_frame);
// SCROLLING
tmp = (ship.y+ship.dy*t_frame-YSCROLLTO)/25 + (ship.dy-screendy);
bangx += (bangdx - screendx)*t_frame;
bangy += (bangdy - screendy)*t_frame;
- move_sprites();
+ move_sprites(t_frame);
// BOUNCE off left or right edge of screen