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made it so engine dots are created throughout the time of the frame so it looks right...
[vor.git] / povimg.sh
index 686a93f..fcc21ac 100755 (executable)
--- a/povimg.sh
+++ b/povimg.sh
@@ -1,3 +1,3 @@
 #!/bin/sh
 
-povray -D +A -O- +FP $* 2>/dev/null | pnmcrop | pnmtopng -transparent =black
+povray -D +A -O- +FP $* 2>/dev/null | pnmcrop | pnmtopng -transparent black 2>/dev/null