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sprites now have a flag field (MOVE/DRAW/COLLIDE).
[vor.git] / rocks.c
diff --git a/rocks.c b/rocks.c
index 2ab0fa1..7285d3b 100644 (file)
--- a/rocks.c
+++ b/rocks.c
@@ -46,6 +46,7 @@ load_rocks(void)
                snprintf(a, ROCK_LEN, "sprites/rock%02d.png", i);
                load_sprite(SPRITE(&prototypes[i]), a);
                prototypes[i].sprite_type = ROCK;
+               prototypes[i].flags = ALL_FLAGS;
        }
 
        memset(rocks, 0, MAXROCKS*sizeof(struct rock));
@@ -206,7 +207,7 @@ blast_rocks(float x, float y, float radius)
        float dx, dy, n;
 
        for(i=0; i<MAXROCKS; i++) {
-               if(rocks[i].sprite_type == NONE) continue;
+               if(!rocks[i].flags) continue;
                r = SPRITE(&rocks[i]);
                if(r->x <= 0) continue;
 
@@ -218,6 +219,7 @@ blast_rocks(float x, float y, float radius)
                        n *= 15;
                        r->dx += 54.0*dx/n;
                        r->dy += 54.0*dy/n;
+                       r->flags &= ~COLLIDE_FLAG;
                }
        }
 }