void
init_buckets(void)
{
- bw = (XSIZE+2*grid_size-1) / grid_size;
- bh = (YSIZE+2*grid_size-1) / grid_size;
+ int scr_grid_w = (XSIZE+2*grid_size-1) / grid_size;
+ int scr_grid_h = (YSIZE+2*grid_size-1) / grid_size;
+ bw = 1 + scr_grid_w + 1;
+ bh = 1 + scr_grid_h + 1;
n_buckets = bw * bh;
rock_buckets[0] = malloc(n_buckets * sizeof(struct rock_struct *));