snprintf(a, ROCK_LEN, "sprites/rock%02d.png", i);
load_sprite(SPRITE(&prototypes[i]), a);
prototypes[i].sprite_type = ROCK;
+ prototypes[i].flags = MOVE|DRAW|COLLIDE;
}
memset(rocks, 0, MAXROCKS*sizeof(struct rock));
float dx, dy, n;
for(i=0; i<MAXROCKS; i++) {
- if(rocks[i].sprite_type == NONE) continue;
+ if(!rocks[i].flags) continue;
r = SPRITE(&rocks[i]);
if(r->x <= 0) continue;