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renamed gamerate to framelen
[vor.git] / rocks.c
diff --git a/rocks.c b/rocks.c
index e47bc44..9c2728c 100644 (file)
--- a/rocks.c
+++ b/rocks.c
@@ -156,7 +156,7 @@ new_rocks(void)
        // loop through the four sides of the screen
        for(i=0; i<4; i++) {
                // see if we generate a rock for this side this frame
-               rtimers[i] += ti[i]*gamerate/20;
+               rtimers[i] += ti[i]*framelen/20;
                while(rtimers[i] >= 1) {
                        rtimers[i] -= 1;
                        j=0;
@@ -214,8 +214,8 @@ move_rocks(void)
        for(i = 0; i < MAXROCKS; i++) {
                if(rock[i].active) {
                        // move
-                       rock[i].x += (rock[i].dx-screendx)*gamerate;
-                       rock[i].y += (rock[i].dy-screendy)*gamerate;
+                       rock[i].x += (rock[i].dx-screendx)*framelen;
+                       rock[i].y += (rock[i].dy-screendy)*framelen;
                        // clip
                        if(rock[i].x < -rock[i].image->w || rock[i].x >= XSIZE
                                        || rock[i].y < -rock[i].image->h || rock[i].y >= YSIZE) {