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renamed gamerate to framelen
[vor.git]
/
rocks.c
diff --git
a/rocks.c
b/rocks.c
index
e47bc44
..
9c2728c
100644
(file)
--- a/
rocks.c
+++ b/
rocks.c
@@
-156,7
+156,7
@@
new_rocks(void)
// loop through the four sides of the screen
for(i=0; i<4; i++) {
// see if we generate a rock for this side this frame
// loop through the four sides of the screen
for(i=0; i<4; i++) {
// see if we generate a rock for this side this frame
- rtimers[i] += ti[i]*gamerate/20;
+ rtimers[i] += ti[i]*framelen/20;
while(rtimers[i] >= 1) {
rtimers[i] -= 1;
j=0;
while(rtimers[i] >= 1) {
rtimers[i] -= 1;
j=0;
@@
-214,8
+214,8
@@
move_rocks(void)
for(i = 0; i < MAXROCKS; i++) {
if(rock[i].active) {
// move
for(i = 0; i < MAXROCKS; i++) {
if(rock[i].active) {
// move
- rock[i].x += (rock[i].dx-screendx)*gamerate;
- rock[i].y += (rock[i].dy-screendy)*gamerate;
+ rock[i].x += (rock[i].dx-screendx)*framelen;
+ rock[i].y += (rock[i].dy-screendy)*framelen;
// clip
if(rock[i].x < -rock[i].image->w || rock[i].x >= XSIZE
|| rock[i].y < -rock[i].image->h || rock[i].y >= YSIZE) {
// clip
if(rock[i].x < -rock[i].image->w || rock[i].x >= XSIZE
|| rock[i].y < -rock[i].image->h || rock[i].y >= YSIZE) {