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fixed 2 more dot collision bugs (last ones?)
[vor.git] / rocks.c
diff --git a/rocks.c b/rocks.c
index a2aa31e..e098fa0 100644 (file)
--- a/rocks.c
+++ b/rocks.c
@@ -308,12 +308,9 @@ hit_rocks(float x, float y, struct shape *shape)
 }
 
 int
-pixel_hit_rocks(float x, float y)
+pixel_hit_in_bucket(int b, float x, float y)
 {
-       int b;
        struct rock_struct *r;
-
-       b = bucket(x, y);
        for(r=rock_buckets[p][b]; r; r=r->next) {
                if(x < r->x || y < r->y) continue;
                if(pixel_collide(x - r->x, y - r->y, r->shape)) return 1;
@@ -321,6 +318,17 @@ pixel_hit_rocks(float x, float y)
        return 0;
 }
 
+int
+pixel_hit_rocks(float x, float y)
+{
+       int b = bucket(x, y);
+       if(pixel_hit_in_bucket(b, x, y)) return 1;
+       if(pixel_hit_in_bucket(b-1, x, y)) return 1;
+       if(pixel_hit_in_bucket(b-bw, x, y)) return 1;
+       if(pixel_hit_in_bucket(b-bw-1, x, y)) return 1;
+       return 0;
+}
+
 void
 blast_rocks(float x, float y, float radius, int onlyslow)
 {