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[vor.git] / rocks.c
diff --git a/rocks.c b/rocks.c
index 89fe3a2..f68a57a 100644 (file)
--- a/rocks.c
+++ b/rocks.c
@@ -3,21 +3,28 @@
 #include <stdlib.h>
 #include <string.h>
 
+#include "common.h"
 #include "config.h"
 #include "file.h"
 #include "globals.h"
+#include "mt.h"
 #include "rocks.h"
 #include "shape.h"
 
 struct rock_struct {
+       struct rock_struct *next;
        float x,y,dx,dy;
-       int active;
        SDL_Surface *image;
        struct shape *shape;
        int type_number;
 }; 
 
-struct rock_struct rock[MAXROCKS], *rockptr = rock;
+struct rock_struct rocks[MAXROCKS], *free_rocks;
+
+struct rock_struct **rock_buckets[2];
+int n_buckets, p;
+int bw, bh;
+int grid_size;
 
 SDL_Surface *surf_rock[NROCKS];
 struct shape rock_shapes[NROCKS];
@@ -26,19 +33,58 @@ struct shape rock_shapes[NROCKS];
 float rtimers[4];
 
 uint32_t nrocks;
-uint32_t nrocks_timer;
-uint32_t nrocks_inc_ticks = 2*60*1000/(F_ROCKS-I_ROCKS);
+float nrocks_timer;
+float nrocks_inc_ticks = 2*60*20/(F_ROCKS-I_ROCKS);
 
 // constants for rock generation.
-#define KH 32.0  // 32 s for a speed=1 rock to cross the screen horizontally.
-#define KV 24.0  // 24 s for a speed=1 rock to cross the screen vertically.
+#define KH (32.0*20)  // 32 s for a speed=1 rock to cross the screen horizontally.
+#define KV (24.0*20)  // 24 s for a speed=1 rock to cross the screen vertically.
 #define RDX 2.5  // range for rock dx values (+/-)
 #define RDY 2.5  // range for rock dy values (+/-)
 
-float rnd(void);
+static inline int bucket(int x, int y) { return (1+x/grid_size) + bw*(1+y/grid_size); }
+
+void
+init_buckets(void)
+{
+       bw = (XSIZE+2*grid_size-1) / grid_size;
+       bh = (YSIZE+2*grid_size-1) / grid_size;
+       n_buckets = bw * bh;
+       
+       rock_buckets[0] = malloc(n_buckets * sizeof(struct rock_struct *));
+       rock_buckets[1] = malloc(n_buckets * sizeof(struct rock_struct *));
+       if(!rock_buckets[0] || !rock_buckets[1]) {
+               fprintf(stderr, "Can't allocate rock buckets.\n");
+               exit(1);
+       }
+       p = 0;
+}
+
+void
+sort_rock(struct rock_struct *q, struct rock_struct *r, int p)
+{
+       int b = bucket(r->x, r->y);
+       q->next = r->next;  // remove from old list
+       r->next = rock_buckets[p][b];  // insert into new list
+       rock_buckets[p][b] = r;
+}
+
+void
+reset_rocks(void)
+{
+       int i;
 
-#define crnd() (2*(rnd()-0.5))
+       for(i=0; i<MAXROCKS; i++) rocks[i].image = NULL;
+       rocks[0].next = NULL; free_rocks = &rocks[MAXROCKS-1];
+       for(i = 1; i<MAXROCKS; i++) rocks[i].next = &rocks[i-1];
+       for(i = 0; i<n_buckets; i++) {
+               rock_buckets[0][i] = NULL;
+               rock_buckets[1][i] = NULL;
+       }
 
+       nrocks = I_ROCKS;
+       nrocks_timer = 0;
+}
 
 int
 init_rocks(void)
@@ -46,32 +92,27 @@ init_rocks(void)
        int i;
        char a[MAX_PATH_LEN];
        SDL_Surface *temp;
+       int maxw=0, maxh=0;
 
        for(i = 0; i<NROCKS; i++) {
                snprintf(a,MAX_PATH_LEN,add_path("sprites/rock%02d.png"),i);
                NULLERROR(temp = IMG_Load(a));
                NULLERROR(surf_rock[i] = SDL_DisplayFormat(temp));
                get_shape(surf_rock[i], &rock_shapes[i]);
+               maxw = max(maxw, rock_shapes[i].w);
+               maxh = max(maxh, rock_shapes[i].h);
        }
+       grid_size = max(maxw, maxh) * 3 / 2;
+       init_buckets();
+       reset_rocks();
        return 0;
 }
 
-void
-reset_rocks(void)
-{
-       int i;
-
-       for(i = 0; i<MAXROCKS; i++) rock[i].active = 0;
-       nrocks = I_ROCKS;
-       nrocks_timer = 0;
-}
-
 enum { LEFT, RIGHT, TOP, BOTTOM };
 
 
-// compute the number of rocks/seccond that should be coming from each side
-
-// compute the speed ranges of rocks coming from each side
+// compute the number of rocks/tick that should be coming from each side,
+// and the speed ranges of rocks coming from each side
 void
 rock_sides(float *ti, float *speed_min, float *speed_max)
 {
@@ -132,19 +173,20 @@ rock_sides(float *ti, float *speed_min, float *speed_max)
 
 float
 weighted_rnd_range(float min, float max) {
-       return sqrt(min * min + rnd() * (max * max - min * min));
+       return sqrt(min * min + frnd() * (max * max - min * min));
 }
 
 void
 new_rocks(void)
 {
-       int i,j;
+       int i;
+       struct rock_struct *r;
        float ti[4];
        float rmin[4];
        float rmax[4];
 
        if(nrocks < F_ROCKS) {
-               nrocks_timer += ticks_since_last;
+               nrocks_timer += t_frame;
                if(nrocks_timer >= nrocks_inc_ticks) {
                        nrocks_timer -= nrocks_inc_ticks;
                        nrocks++;
@@ -153,54 +195,49 @@ new_rocks(void)
 
        rock_sides(ti, rmin, rmax);
 
-       // loop through the four sides of the screen
+       // increment timers
+       for(i=0; i<4; i++) rtimers[i] += ti[i]*t_frame;
+
+       // generate rocks
        for(i=0; i<4; i++) {
-               // see if we generate a rock for this side this frame
-               rtimers[i] += ti[i]*gamerate/20;
                while(rtimers[i] >= 1) {
                        rtimers[i] -= 1;
-                       j=0;
-                       while(rockptr->active && j<MAXROCKS) {
-                               if(++rockptr - rock >= MAXROCKS) rockptr = rock;
-                               j++;
-                       }
-                       if(!rockptr->active) {
-                               rockptr->type_number = random() % NROCKS;
-                               rockptr->image = surf_rock[rockptr->type_number];
-                               rockptr->shape = &rock_shapes[rockptr->type_number];
-                               switch(i) {
-                                       case RIGHT:
-                                               rockptr->x = XSIZE;
-                                               rockptr->y = rnd()*(YSIZE + rockptr->image->h);
-
-                                               rockptr->dx = -weighted_rnd_range(rmin[i], rmax[i]) + screendx;
-                                               rockptr->dy = RDY*crnd();
-                                               break;
-                                       case LEFT:
-                                               rockptr->x = -rockptr->image->w;
-                                               rockptr->y = rnd()*(YSIZE + rockptr->image->h);
-
-                                               rockptr->dx = weighted_rnd_range(rmin[i], rmax[i]) + screendx;
-                                               rockptr->dy = RDY*crnd();
-                                               break;
-                                       case BOTTOM:
-                                               rockptr->x = rnd()*(XSIZE + rockptr->image->w);
-                                               rockptr->y = YSIZE;
-
-                                               rockptr->dx = RDX*crnd();
-                                               rockptr->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy;
-                                               break;
-                                       case TOP:
-                                               rockptr->x = rnd()*(XSIZE + rockptr->image->w);
-                                               rockptr->y = -rockptr->image->h;
-
-                                               rockptr->dx = RDX*crnd();
-                                               rockptr->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy;
-                                               break;
-                               }
-
-                               rockptr->active = 1;
+                       if(!free_rocks) return;  // sorry, we ran out of rocks!
+                       r = free_rocks;
+                       r->type_number = urnd() % NROCKS;
+                       r->image = surf_rock[r->type_number];
+                       r->shape = &rock_shapes[r->type_number];
+                       switch(i) {
+                               case RIGHT:
+                                       r->x = XSIZE;
+                                       r->y = frnd()*(YSIZE + r->image->h);
+
+                                       r->dx = -weighted_rnd_range(rmin[i], rmax[i]) + screendx;
+                                       r->dy = RDY*crnd();
+                                       break;
+                               case LEFT:
+                                       r->x = -r->image->w;
+                                       r->y = frnd()*(YSIZE + r->image->h);
+
+                                       r->dx = weighted_rnd_range(rmin[i], rmax[i]) + screendx;
+                                       r->dy = RDY*crnd();
+                                       break;
+                               case BOTTOM:
+                                       r->x = frnd()*(XSIZE + r->image->w);
+                                       r->y = YSIZE;
+
+                                       r->dx = RDX*crnd();
+                                       r->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy;
+                                       break;
+                               case TOP:
+                                       r->x = frnd()*(XSIZE + r->image->w);
+                                       r->y = -r->image->h;
+
+                                       r->dx = RDX*crnd();
+                                       r->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy;
+                                       break;
                        }
+                       sort_rock((struct rock_struct *)&free_rocks, r, p);
                }
        }
 }
@@ -208,85 +245,127 @@ new_rocks(void)
 void
 move_rocks(void)
 {
-       int i;
+       int b;
+       struct rock_struct *q,*r;
 
        // Move all the rocks
-       for(i = 0; i < MAXROCKS; i++) {
-               if(rock[i].active) {
+       for(b=0; b<n_buckets; b++) {
+               q=(struct rock_struct *)&rock_buckets[p][b]; r=q->next;
+               while(r) {
                        // move
-                       rock[i].x += (rock[i].dx-screendx)*gamerate;
-                       rock[i].y += (rock[i].dy-screendy)*gamerate;
+                       r->x += (r->dx - screendx)*t_frame;
+                       r->y += (r->dy - screendy)*t_frame;
+
                        // clip
-                       if(rock[i].x < -rock[i].image->w || rock[i].x >= XSIZE
-                                       || rock[i].y < -rock[i].image->h || rock[i].y >= YSIZE) {
-                               rock[i].active = 0;
-                       }
+                       if(r->x + r->image->w < 0 || r->x >= XSIZE
+                                       || r->y + r->image->h < 0 || r->y >= YSIZE) {
+                               q->next = r->next;
+                               r->next = free_rocks; free_rocks = r;
+                               r->image = NULL;
+                       } else sort_rock(q,r,1-p);
+                       if(q->next == r) q = q->next;
+                       if(q) r = q->next; else r = NULL;
                }
        }
+       p = 1-p;  // switch current set of buckets.
 }
 
 void
 draw_rocks(void)
 {
        int i;
-       SDL_Rect src, dest;
-
-       src.x = 0; src.y = 0;
+       SDL_Rect dest;
 
-       for(i = 0; i<MAXROCKS; i++) {
-               if(rock[i].active) {
-                       src.w = rock[i].image->w;
-                       src.h = rock[i].image->h;
-
-                       dest.w = src.w;
-                       dest.h = src.h;
-                       dest.x = (int) rock[i].x;
-                       dest.y = (int) rock[i].y;
+       for(i=0; i<MAXROCKS; i++) {
+               if(!rocks[i].image) continue;
+               dest.x = rocks[i].x; dest.y = rocks[i].y;
+               SDL_BlitSurface(rocks[i].image,NULL,surf_screen,&dest);
+       }
+}
 
-                       SDL_BlitSurface(rock[i].image,&src,surf_screen,&dest);
+int
+hit_in_bucket(int b, float x, float y, struct shape *shape)
+{
+       struct rock_struct *r;
 
-               }
+       for(r=rock_buckets[p][b]; r; r=r->next) {
+               if(collide(x - r->x, y - r->y, r->shape, shape)) return 1;
        }
+       return 0;
 }
 
 int
 hit_rocks(float x, float y, struct shape *shape)
 {
-       int i;
+       int b = bucket(x, y);
+       int bdx = ((int)x+shape->w)/grid_size - (int)x/grid_size;
+       int bdy = ((int)y+shape->h)/grid_size - (int)y/grid_size;
+       if(hit_in_bucket(b, x, y, shape)) return 1;
+       if(hit_in_bucket(b-1, x, y, shape)) return 1;
+       if(hit_in_bucket(b-bw, x, y, shape)) return 1;
+       if(hit_in_bucket(b-bw-1, x, y, shape)) return 1;
+
+       if(bdx) {
+               if(hit_in_bucket(b+1, x, y, shape)) return 1;
+               if(hit_in_bucket(b+1-bw, x, y, shape)) return 1;
+       }
+       if(bdy) {
+               if(hit_in_bucket(b+bw, x, y, shape)) return 1;
+               if(hit_in_bucket(b+bw-1, x, y, shape)) return 1;
+       }
+       if(bdx && bdy && hit_in_bucket(b+bw+1, x, y, shape)) return 1;
+       return 0;
+}
 
-       for(i=0; i<MAXROCKS; i++) {
-               if(rock[i].active) {
-                       if(collide(x-rock[i].x, y-rock[i].y, rock[i].shape, shape)) 
-                               return 1;
-               }
+int
+pixel_hit_in_bucket(int b, float x, float y)
+{
+       struct rock_struct *r;
+       for(r=rock_buckets[p][b]; r; r=r->next) {
+               if(x < r->x || y < r->y) continue;
+               if(pixel_collide(x - r->x, y - r->y, r->shape)) return 1;
        }
        return 0;
 }
 
+int
+pixel_hit_rocks(float x, float y)
+{
+       int b = bucket(x, y);
+       if(pixel_hit_in_bucket(b, x, y)) return 1;
+       if(pixel_hit_in_bucket(b-1, x, y)) return 1;
+       if(pixel_hit_in_bucket(b-bw, x, y)) return 1;
+       if(pixel_hit_in_bucket(b-bw-1, x, y)) return 1;
+       return 0;
+}
+
 void
 blast_rocks(float x, float y, float radius, int onlyslow)
 {
-       int i;
+       int b;
+       struct rock_struct *r;
        float dx, dy, n;
 
        if(onlyslow) return;
 
-       for(i = 0; i<MAXROCKS; i++ ) {
-               if(rock[i].x <= 0) continue;
+       for(b=0; b<n_buckets; b++) {
+               for(r=rock_buckets[p][b]; r; r=r->next) {
+                       if(r->x <= 0) continue;
 
-               // This makes it so your explosion from dying magically doesn't leave
-               // any rocks that aren't moving much on the x axis. If onlyslow is set,
-               // only rocks that are barely moving will be pushed.
-               if(onlyslow && (rock[i].dx-screendx < -4 || rock[i].dx-screendx > 3)) continue;
+                       // This makes it so your explosion from dying magically doesn't leave
+                       // any rocks that aren't moving much on the x axis. If onlyslow is set,
+                       // only rocks that are barely moving will be pushed.
+                       if(onlyslow && (r->dx - screendx < -4 || r->dx - screendx > 3)) continue;
 
-               dx = rock[i].x - x;
-               dy = rock[i].y - y;
+                       dx = r->x - x;
+                       dy = r->y - y;
 
-               n = sqrt(dx*dx + dy*dy);
-               if(n < radius) {
-                       n *= 15;
-                       rock[i].dx += 54.0*dx/n;
-                       rock[i].dy += 54.0*dy/n;
+                       n = sqrt(dx*dx + dy*dy);
+                       if(n < radius) {
+                               n *= 15;
+                               r->dx += 54.0*dx/n;
+                               r->dy += 54.0*dy/n;
+                       }
                }
        }
 }