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bump version to 0.5.8
[vor.git] / rocks.c
diff --git a/rocks.c b/rocks.c
index 276f549..ff8f8f9 100644 (file)
--- a/rocks.c
+++ b/rocks.c
@@ -4,7 +4,7 @@
 #include <string.h>
 
 #include "common.h"
-#include "config.h"
+#include "vorconfig.h"
 #include "file.h"
 #include "globals.h"
 #include "mt.h"
@@ -17,9 +17,11 @@ static struct rock prototypes[NROCKS];
 // timers for rock generation.
 static float rtimers[4];
 
-uint32_t nrocks = I_ROCKS;
+uint32_t nrocks = NORMAL_I_ROCKS;
+uint32_t initial_rocks = NORMAL_I_ROCKS;
+uint32_t final_rocks = NORMAL_F_ROCKS;
 float nrocks_timer = 0;
-float nrocks_inc_ticks = 2*60*20/(F_ROCKS-I_ROCKS);
+float nrocks_inc_ticks = 2*60*20/(NORMAL_F_ROCKS-NORMAL_I_ROCKS);
 
 // constants for rock generation.
 #define KH (32*20)  // 32 s for a speed=1 rock to cross the screen horizontally.
@@ -30,11 +32,12 @@ float nrocks_inc_ticks = 2*60*20/(F_ROCKS-I_ROCKS);
 void
 reset_rocks(void)
 {
-       nrocks = I_ROCKS;
+       nrocks = initial_rocks;
+       nrocks_inc_ticks = 2*60*20/(final_rocks-initial_rocks);
        nrocks_timer = 0;
 }
 
-#define ROCK_LEN sizeof("sprites/rockXX.png")
+#define ROCK_LEN sizeof("rockXX.png")
 
 void
 load_rocks(void)
@@ -43,7 +46,7 @@ load_rocks(void)
        char a[ROCK_LEN];
 
        for(i=0; i<NROCKS; i++) {
-               snprintf(a, ROCK_LEN, "sprites/rock%02d.png", i);
+               snprintf(a, ROCK_LEN, "rock%02d.png", i);
                load_sprite(SPRITE(&prototypes[i]), a);
                prototypes[i].sprite_type = ROCK;
                prototypes[i].flags = MOVE|DRAW|COLLIDE;
@@ -134,7 +137,7 @@ new_rocks(void)
        float rmin[4];
        float rmax[4];
 
-       if(nrocks < F_ROCKS) {
+       if(nrocks < final_rocks) {
                nrocks_timer += t_frame;
                if(nrocks_timer >= nrocks_inc_ticks) {
                        nrocks_timer -= nrocks_inc_ticks;
@@ -156,6 +159,7 @@ new_rocks(void)
                        type = urnd() % NROCKS;
                        *r = prototypes[type];
                        r->type = type;
+                       r->life = r->area * 300;
                        switch(i) {
                                case RIGHT:
                                        r->x = XSIZE;
@@ -172,14 +176,14 @@ new_rocks(void)
                                        r->dy = RDY*crnd();
                                        break;
                                case BOTTOM:
-                                       r->x = frnd()*(XSIZE + r->image->w);
+                                       r->x = (frnd()*(XSIZE + r->image->w)) - r->image->w;
                                        r->y = YSIZE;
 
                                        r->dx = RDX*crnd();
                                        r->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy;
                                        break;
                                case TOP:
-                                       r->x = frnd()*(XSIZE + r->image->w);
+                                       r->x = (frnd() * (XSIZE + r->image->w)) - r->image->w;
                                        r->y = -r->image->h;
 
                                        r->dx = RDX*crnd();
@@ -198,28 +202,3 @@ draw_rocks(void)
        int i;
        for(i=0; i<MAXROCKS; i++) draw_sprite(SPRITE(&rocks[i]));
 }
-
-void
-blast_rocks(float x, float y, float radius)
-{
-       int i;
-       Sprite *r;
-       float dx, dy, n;
-
-       for(i=0; i<MAXROCKS; i++) {
-               if(!rocks[i].flags) continue;
-               r = SPRITE(&rocks[i]);
-               if(r->x <= 0) continue;
-
-               dx = r->x - x;
-               dy = r->y - y;
-
-               n = sqrt(dx*dx + dy*dy);
-               if(n < radius) {
-                       n *= 15;
-                       r->dx += 54.0*dx/n;
-                       r->dy += 54.0*dy/n;
-                       r->flags &= ~COLLIDE;
-               }
-       }
-}