+++ /dev/null
-#ifndef VOR_SHAPE_H
-#define VOR_SHAPE_H
-
-#include <SDL/SDL.h>
-#include <inttypes.h>
-
-
-// Shape stuff
-
-struct shape {
- int w, h;
- int mw; // mask width (number of uint32's)
- uint32_t *mask;
- uint32_t area;
-};
-
-void get_shape(SDL_Surface *img, struct shape *s);
-int collide(int xdiff, int ydiff, struct shape *r, struct shape *s);
-int pixel_collide(unsigned int xoff, unsigned int yoff, struct shape *r);
-
-
-
-// Sprite stuff
-
-typedef union sprite Sprite;
-
-#define SPRITE(x) ((Sprite *) (x))
-
-struct base_sprite {
- uint8_t type;
- Sprite *next;
- float x, y;
- float dx, dy;
- SDL_Surface *image;
- struct shape *shape;
-};
-
-struct rock {
- // core sprite fields
- uint8_t sprite_type;
- Sprite *next;
- float x, y;
- float dx, dy;
- SDL_Surface *image;
- struct shape *shape;
- // ROCK extras
- int type;
-};
-
-struct ship {
- // core sprite fields
- uint8_t sprite_type;
- Sprite *next;
- float x, y;
- float dx, dy;
- SDL_Surface *image;
- struct shape *shape;
- // SHIP extras
- int lives;
- int jets;
-};
-
-union sprite {
- uint8_t type;
- struct base_sprite sprite;
- struct rock rock;
- struct ship ship;
-};
-
-#define BASE_SPRITE 0
-#define SHIP_SPRITE 1
-#define ROCK_SPRITE 2
-
-#endif // VOR_SHAPE_H