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POV-Ray ship -- somehow collision detection still seems to work
[vor.git] / ship.pov
diff --git a/ship.pov b/ship.pov
new file mode 100644 (file)
index 0000000..96e30ed
--- /dev/null
+++ b/ship.pov
@@ -0,0 +1,75 @@
+#include "colors.inc"
+#include "metals.inc"
+
+#ifndef(xr)
+       #declare xr = 0;
+#end
+
+#ifndef(yr)
+       #declare yr = 0;
+#end
+
+#declare r = 2.0;
+#declare r2 = 2.01;
+#declare cr = 1/16;
+
+camera {
+       up <0, 1, 0>
+       right <1, 0, 0>
+       location <0, 0, -r/sin(radians(15))>
+       angle 30
+       look_at <0, 0, 0>
+}
+light_source { <-500, 500, -700> White }
+
+#declare xring = intersection {
+       difference {
+               sphere { 0, r }
+               sphere { 0, r-cr }
+       }
+       box { <-0.25, -r2, -r2>, <0.25, r2, r2> }
+}
+
+#declare yring = intersection {
+       difference {
+               sphere { 0, r }
+               sphere { 0, r-cr }
+       }
+       box { <-r2, -0.25, -r2>, <r2, 0.25, r2> }
+}
+
+#declare zring = intersection {
+       difference {
+               sphere { 0, r }
+               sphere { 0, r-cr }
+       }
+       box { <-r2, -r2, -0.25>, <r2, r2, 0.25> }
+}
+
+
+union {
+       sphere { 0, r-0.1 }
+       intersection {
+               sphere { 0, r-0.09 }
+               box { <0, 0, -r2>, <r2, r2, r2> }
+               pigment { rgbf < 0.5, 0.75, 0.5, 0.6 > }
+       }
+       object { xring }
+       object { yring }
+       texture {
+               pigment { rgb < 0.75, 0.75, 1.0 > }
+               finish {
+                       ambient 0.35
+                       brilliance 2
+                       diffuse 0.3
+                       metallic
+                       specular 0.6
+                       roughness 1/60
+                       reflection 0.25
+               }
+               normal { bumps 0.1 scale 0.25 }
+       }
+
+       rotate <xr*360/32, 0, 0>
+       rotate <0, yr*360/32, 0>
+}