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removed debug stuff because it ws useless.
[vor.git] / sound.c
diff --git a/sound.c b/sound.c
index 7f369ae..1a69535 100644 (file)
--- a/sound.c
+++ b/sound.c
@@ -37,7 +37,6 @@ init_sound() {
        // Return 1 if the sound is ready to roll, and 0 if not.
 
        int i;
-       debug(printf ("Initialise sound\n"));
 
        // Initialise output with SDL_mixer
        if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, AUDIO_S16, MIX_DEFAULT_CHANNELS, 4096) < 0) {
@@ -45,15 +44,6 @@ init_sound() {
        return 0;
        }
 
-       debug(
-                       // What kind of sound did we get?  Ah who cares. As long as it can play
-                       // some basic bangs and simple music.
-                       Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
-                       printf("Opened audio at %d Hz %d bit %s\n", audio_rate,
-                               (audio_format&0xFF),
-                               (audio_channels > 1) ? "stereo" : "mono");
-                       ) 
-
        // Preload all the tunes into memory
        for (i=0; i<NUM_TUNES; i++) {
                if (!(music[i] = Mix_LoadMUS(add_path(tune_file[i])))) {
@@ -72,7 +62,6 @@ init_sound() {
 void
 play_sound(int i)  {
        if(!opt_sound) return;
-       debug(printf ("play sound %d on first free channel\n",i));
        Mix_PlayChannel(-1, wav[i], 0);
 }/*}}}*/
 
@@ -86,12 +75,7 @@ play_tune(int i) {/*{{{*/
        return;
        if (playing) {
                Mix_FadeOutMusic(1500);
-               debug(printf("Stop playing %d\n",playing));
        }
-       debug(
-                       printf ("Play music %d\n",i);
-                       printf ("volume %d\n",music_volume[i]);
-                       )
        Mix_FadeInMusic(music[i],-1,2000);
        Mix_VolumeMusic(music_volume[i]);