JasonWoof Got questions, comments, patches, etc.? Contact Jason Woofenden
music pauses when game pauses and ends when game ends
[vor.git] / sound.c
diff --git a/sound.c b/sound.c
index 6ddc496..471808e 100644 (file)
--- a/sound.c
+++ b/sound.c
@@ -74,18 +74,48 @@ int playing=-1;
 
 void
 play_tune(int i) {
-       if(!opt_sound) return;
-       if (playing==i)
-       return;
+       if(!opt_sound) {
+               return;
+       }
+       if (playing == i) {
+               return;
+       }
        if (playing) {
-               Mix_FadeOutMusic(1500);
+               Mix_FadeOutMusic(2500);
+       }
+       if(i == TUNE_GAMEPLAY) {
+               Mix_FadeInMusic(music[i],-1,2000);
+               Mix_VolumeMusic(music_volume[i]);
        }
-       Mix_FadeInMusic(music[i],-1,2000);
-       Mix_VolumeMusic(music_volume[i]);
 
        playing = i;
 }
 
+
+int tune_paused=0;
+
+void
+pause_tune() {
+       if(!opt_sound) {
+               return;
+       }
+       if(playing == TUNE_GAMEPLAY && !tune_paused) {
+               Mix_PauseMusic();
+               tune_paused = 1;
+       }
+}
+
+void
+resume_tune() {
+       if(!opt_sound) {
+               return;
+       }
+       if(playing == TUNE_GAMEPLAY && tune_paused) {
+               Mix_ResumeMusic();
+               tune_paused = 0;
+       }
+}
+
 /*
  *
  * The init_sound() routine is called first.