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bump version to 0.5.8
[vor.git] / sound.c
diff --git a/sound.c b/sound.c
index 3794bef..4302865 100644 (file)
--- a/sound.c
+++ b/sound.c
@@ -1,17 +1,17 @@
-#include <SDL/SDL.h>
-#include <SDL/SDL_mixer.h>
+#include <SDL.h>
+#include <SDL_mixer.h>
 #include <stdlib.h>
 #include <stdio.h>
 #include <unistd.h>
 
 #include "args.h"
 #include "common.h"
-#include "config.h"
+#include "vorconfig.h"
 #include "sound.h"
 
 
 static Mix_Music *music[NUM_TUNES];
-static int music_volume[NUM_TUNES] = {128,128,128};
+static int music_volume[NUM_TUNES] = {255};
 static Mix_Chunk *wav[NUM_SOUNDS];
 
 int audio_rate;
@@ -20,16 +20,11 @@ int audio_channels;
 
 char *add_data_path(char *);
 char *wav_file[] = {
-       "sounds/booom.wav",
-       "sounds/cboom.wav",
-       "sounds/boom.wav",
-       "sounds/bzboom.wav"
+       "bang.wav"
 };
 
 char *tune_file[] = {
-       "music/magic.mod",
-       "music/getzznew.mod",
-       "music/4est_fulla3s.mod"
+       "mph.xm"
 };
 
 // Return 1 if the sound is ready to roll, and 0 if not.
@@ -70,25 +65,56 @@ void
 play_sound(int i)  {
        if(!opt_sound) return;
        Mix_PlayChannel(-1, wav[i], 0);
-}/*}}}*/
+}
 
-int playing=-1;
+int playing = NUM_TUNES + 1;
 
 
 void
-play_tune(int i) {/*{{{*/
-       if(!opt_music) return;
-       if (playing==i)
-       return;
-       if (playing) {
-               Mix_FadeOutMusic(1500);
+play_tune(int i) {
+       if(!opt_sound) {
+               return;
+       }
+       if (playing == i) {
+               return;
+       }
+       if (playing < NUM_TUNES) {
+               Mix_FadeOutMusic(2500);
+       }
+       // There are songs yet to be written...
+       if(i < NUM_TUNES) {
+               Mix_FadeInMusic(music[i], -1, 2000);
+               Mix_VolumeMusic(music_volume[i]);
        }
-       Mix_FadeInMusic(music[i],-1,2000);
-       Mix_VolumeMusic(music_volume[i]);
 
        playing = i;
 }
 
+
+int tune_paused=0;
+
+void
+pause_tune() {
+       if(!opt_sound) {
+               return;
+       }
+       if(playing < NUM_TUNES && !tune_paused) {
+               Mix_PauseMusic();
+               tune_paused = 1;
+       }
+}
+
+void
+resume_tune() {
+       if(!opt_sound) {
+               return;
+       }
+       if(playing < NUM_TUNES && tune_paused) {
+               Mix_ResumeMusic();
+               tune_paused = 0;
+       }
+}
+
 /*
  *
  * The init_sound() routine is called first.