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music pauses when game pauses and ends when game ends
[vor.git] / sound.c
diff --git a/sound.c b/sound.c
index 0c72688..471808e 100644 (file)
--- a/sound.c
+++ b/sound.c
+#include <SDL.h>
+#include <SDL_mixer.h>
 #include <stdlib.h>
 #include <stdio.h>
 #include <unistd.h>
-#include <SDL/SDL.h>
-#include <SDL/SDL_mixer.h>
 
-extern int sound_flag, music_flag;
+#include "args.h"
+#include "common.h"
+#include "config.h"
+#include "sound.h"
 
-#define CONDERROR(a) if ((a)) {fprintf(stderr,"Error: %s\n",SDL_GetError());exit(1);}
-#define NULLERROR(a) CONDERROR((a)==NULL)
-
-#define TUNE_TITLE_PAGE                0
-#define TUNE_GAMEPLAY          1
-#define TUNE_HIGH_SCORE_ENTRY  2
-#define NUM_TUNES              3
-
-#define SOUND_BANG             0
-#define NUM_SOUNDS             4
 
 static Mix_Music *music[NUM_TUNES];
-static int music_volume[NUM_TUNES] = {128,128,128};
+static int music_volume[NUM_TUNES] = {88,88,88};
 static Mix_Chunk *wav[NUM_SOUNDS];
 
 int audio_rate;
 Uint16 audio_format;
 int audio_channels;
 
-char *load_file(char *);
+char *add_data_path(char *);
 char *wav_file[] = {
-    "sounds/booom.wav",
-       "sounds/cboom.wav",
-       "sounds/boom.wav",
-       "sounds/bzboom.wav"
+       "bang.wav"
 };
 
-char *tune_file[] = {/*{{{*/
-    "music/magic.mod",
-    "music/getzznew.mod",
-    "music/4est_fulla3s.mod"
-};/*}}}*/
-
-int init_sound() {/*{{{*/
-    // Return 1 if the sound is ready to roll, and 0 if not.
+char *tune_file[] = {
+       "magic.mod",
+       "getzznew.mod",
+       "4est_fulla3s.mod"
+};
 
-    int i;
-#ifdef DEBUG
-    printf ("Initialise sound\n");
-#endif
+// Return 1 if the sound is ready to roll, and 0 if not.
+int
+init_sound() {
+       int i;
+       char *s;
 
-    // Initialise output with SDL_mixer
-    if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, AUDIO_S16, MIX_DEFAULT_CHANNELS, 4096) < 0) {
+       // Initialise output with SDL_mixer
+       if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, AUDIO_S16, MIX_DEFAULT_CHANNELS, 4096) < 0) {
        fprintf(stderr, "Couldn't open SDL_mixer audio: %s\n", SDL_GetError());
        return 0;
-    }
-
-#ifdef DEBUG
-    // What kind of sound did we get?  Ah who cares. As long as it can play
-    // some basic bangs and simple music.
-    Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
-    printf("Opened audio at %d Hz %d bit %s\n", audio_rate,
-           (audio_format&0xFF),
-           (audio_channels > 1) ? "stereo" : "mono");
-#endif
-
-    // Preload all the tunes into memory
-    for (i=0; i<NUM_TUNES; i++) {
-       if (!(music[i] = Mix_LoadMUS(load_file(tune_file[i])))) {
-           printf ("Failed to load %s\n",load_file(tune_file[i]));
        }
-    }
 
-    // Preload all the wav files into memory
-    for (i=0; i<NUM_SOUNDS; i++) {
-       wav[i] = Mix_LoadWAV(load_file(wav_file[i]));
-    }
+       // Preload all the tunes into memory
+       for (i=0; i<NUM_TUNES; i++) {
+               s = add_data_path(tune_file[i]);
+               if(s) {
+                       music[i] = Mix_LoadMUS(s);
+                       if(!music[i]) printf("Failed to load %s.\n", s);
+                       free(s);
+               }
+       }
+
+       // Preload all the wav files into memory
+       for (i=0; i<NUM_SOUNDS; i++) {
+               s = add_data_path(wav_file[i]);
+               if(s) {
+                       wav[i] = Mix_LoadWAV(s);
+                       free(s);
+               }
+       }
 
-    return 1;
-}/*}}}*/
+       return 1;
+}
 
-void play_sound(int i)  {/*{{{*/
-       if(!sound_flag) return;
-#ifdef DEBUG
-    printf ("play sound %d on first free channel\n",i);
-#endif
-    Mix_PlayChannel(-1, wav[i], 0);
-}/*}}}*/
+void
+play_sound(int i)  {
+       if(!opt_sound) return;
+       Mix_PlayChannel(-1, wav[i], 0);
+}
 
 int playing=-1;
 
 
-#undef DEBUG
-
-void play_tune(int i) {/*{{{*/
-       if(!sound_flag || !music_flag) return;
-    if (playing==i)
-       return;
-    if (playing) {
-       Mix_FadeOutMusic(1500);
-#ifdef DEBUG
-       printf("Stop playing %d\n",playing);
-#endif
-    }
-#ifdef DEBUG
-    printf ("Play music %d\n",i);
-    printf ("volume %d\n",music_volume[i]);
-#endif
-    Mix_FadeInMusic(music[i],-1,2000);
-    Mix_VolumeMusic(music_volume[i]);
-
-    playing = i;
-}/*}}}*/
+void
+play_tune(int i) {
+       if(!opt_sound) {
+               return;
+       }
+       if (playing == i) {
+               return;
+       }
+       if (playing) {
+               Mix_FadeOutMusic(2500);
+       }
+       if(i == TUNE_GAMEPLAY) {
+               Mix_FadeInMusic(music[i],-1,2000);
+               Mix_VolumeMusic(music_volume[i]);
+       }
+
+       playing = i;
+}
+
+
+int tune_paused=0;
+
+void
+pause_tune() {
+       if(!opt_sound) {
+               return;
+       }
+       if(playing == TUNE_GAMEPLAY && !tune_paused) {
+               Mix_PauseMusic();
+               tune_paused = 1;
+       }
+}
+
+void
+resume_tune() {
+       if(!opt_sound) {
+               return;
+       }
+       if(playing == TUNE_GAMEPLAY && tune_paused) {
+               Mix_ResumeMusic();
+               tune_paused = 0;
+       }
+}
 
 /*
  *