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music pauses when game pauses and ends when game ends
[vor.git] / sound.c
diff --git a/sound.c b/sound.c
index 16f3d60..471808e 100644 (file)
--- a/sound.c
+++ b/sound.c
@@ -11,7 +11,7 @@
 
 
 static Mix_Music *music[NUM_TUNES];
-static int music_volume[NUM_TUNES] = {128,128,128};
+static int music_volume[NUM_TUNES] = {88,88,88};
 static Mix_Chunk *wav[NUM_SOUNDS];
 
 int audio_rate;
@@ -20,10 +20,7 @@ int audio_channels;
 
 char *add_data_path(char *);
 char *wav_file[] = {
-       "booom.wav",
-       "cboom.wav",
-       "boom.wav",
-       "bzboom.wav"
+       "bang.wav"
 };
 
 char *tune_file[] = {
@@ -77,18 +74,48 @@ int playing=-1;
 
 void
 play_tune(int i) {
-       if(!opt_sound) return;
-       if (playing==i)
-       return;
+       if(!opt_sound) {
+               return;
+       }
+       if (playing == i) {
+               return;
+       }
        if (playing) {
-               Mix_FadeOutMusic(1500);
+               Mix_FadeOutMusic(2500);
+       }
+       if(i == TUNE_GAMEPLAY) {
+               Mix_FadeInMusic(music[i],-1,2000);
+               Mix_VolumeMusic(music_volume[i]);
        }
-       Mix_FadeInMusic(music[i],-1,2000);
-       Mix_VolumeMusic(music_volume[i]);
 
        playing = i;
 }
 
+
+int tune_paused=0;
+
+void
+pause_tune() {
+       if(!opt_sound) {
+               return;
+       }
+       if(playing == TUNE_GAMEPLAY && !tune_paused) {
+               Mix_PauseMusic();
+               tune_paused = 1;
+       }
+}
+
+void
+resume_tune() {
+       if(!opt_sound) {
+               return;
+       }
+       if(playing == TUNE_GAMEPLAY && tune_paused) {
+               Mix_ResumeMusic();
+               tune_paused = 0;
+       }
+}
+
 /*
  *
  * The init_sound() routine is called first.