-#include "sound.h"
+#include <SDL/SDL.h>
+#include <SDL/SDL_mixer.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <unistd.h>
+
+#include "args.h"
+#include "common.h"
#include "config.h"
-
-extern int sound_flag, music_flag;
+#include "sound.h"
#define TUNE_TITLE_PAGE 0
#define TUNE_GAMEPLAY 1
void
play_sound(int i) {
- if(!sound_flag) return;
+ if(!opt_sound) return;
debug(printf ("play sound %d on first free channel\n",i));
Mix_PlayChannel(-1, wav[i], 0);
}/*}}}*/
void
play_tune(int i) {/*{{{*/
- if(!music_flag) return;
+ if(!opt_music) return;
if (playing==i)
return;
if (playing) {