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renamed *_SPRITE to *, made rocks bounce off each other.
[vor.git]
/
sprite.c
diff --git
a/sprite.c
b/sprite.c
index
0a6ab87
..
1905510
100644
(file)
--- a/
sprite.c
+++ b/
sprite.c
@@
-198,6
+198,8
@@
collide(Sprite *a, Sprite *b)
{
int dx, dy, xov, yov;
{
int dx, dy, xov, yov;
+ if(a->type < 0 || b->type < 0) return false;
+
if(b->x < a->x) { Sprite *tmp = a; a = b; b = tmp; }
dx = b->x - a->x;
if(b->x < a->x) { Sprite *tmp = a; a = b; b = tmp; }
dx = b->x - a->x;
@@
-212,6
+214,17
@@
collide(Sprite *a, Sprite *b)
else return mask_collide(xov, yov, a, b);
}
else return mask_collide(xov, yov, a, b);
}
+void
+collisions(void)
+{
+ int i;
+ Sprite *a, *b;
+ for(i=0; i<gw*gh; i++)
+ for(a=sprites[set][i]; a; a=a->next)
+ for(b=a->next; b; b=b->next)
+ if(collide(a, b)) do_collision(a, b);
+}
+
Sprite *
hit_in_square(Sprite *r, Sprite *s)
{
Sprite *
hit_in_square(Sprite *r, Sprite *s)
{
@@
-287,11
+300,11
@@
pixel_collides(float x, float y)
}
}
-float
+static float
sprite_mass(Sprite *s)
{
sprite_mass(Sprite *s)
{
- if(s->type == SHIP_SPRITE) return s->area;
- else if(s->type == ROCK_SPRITE) return 3*s->area;
+ if(s->type == SHIP) return s->area;
+ else if(s->type == ROCK) return 3*s->area;
else return 0;
}
else return 0;
}