void
move_sprite(Sprite *s)
{
- if(s->flags & DRAW_FLAG) {
- // move it.
+ if(s->flags & MOVE) {
s->x += (s->dx - screendx)*t_frame;
s->y += (s->dy - screendy)*t_frame;
}
pixel_collide(Sprite *s, int x, int y)
{
uint32_t pmask;
+
+ if(!COLLIDES(s)) return false;
if(x < s->x || y < s->y || x >= s->x + s->w || y >= s->y + s->h) return 0;