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fade new ships in,
[vor.git] / sprite.c
index db5ac8d..aadf22d 100644 (file)
--- a/sprite.c
+++ b/sprite.c
@@ -130,8 +130,7 @@ reset_sprites(void)
 void
 move_sprite(Sprite *s)
 {
-       if(s->flags & DRAW_FLAG) {
-               // move it.
+       if(s->flags & MOVE) {
                s->x += (s->dx - screendx)*t_frame;
                s->y += (s->dy - screendy)*t_frame;
        }