int w, h;
int mask_w;
uint32_t *mask;
+ uint32_t area;
};
Sprite *free_sprites[N_TYPES]; // lists of free sprites, by type.
int w, h;
int mask_w;
uint32_t *mask;
+ uint32_t area;
// SHIP extras
int lives;
int jets;
int w, h;
int mask_w;
uint32_t *mask;
+ uint32_t area;
// ROCK extras
int type;
};