void collisions(void);
void init_sprites(void);
+void reset_sprites(void);
void add_sprite(Sprite *s);
void move_sprite(Sprite *s);
void move_sprites(void);
draw_sprite(Sprite *s)
{
SDL_Rect dest;
- if(s->type == NONE) return;
+ if(s->type < 0) return;
dest.x = s->x; dest.y = s->y;
SDL_BlitSurface(s->image, NULL, surf_screen, &dest);
}