X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=README;h=5f702d575fe6654e55470dd8158f2c54e864b6c4;hp=7a64f1183011c816d854defbf9b46440e1dcb1a8;hb=148882a3cc520f34616a1175ed157fe258d68dcc;hpb=82ca922ea2e99492e0a410da1531118aa056e5b5 diff --git a/README b/README index 7a64f11..5f702d5 100644 --- a/README +++ b/README @@ -1,4 +1,4 @@ -Variations on Rockdodger +Variations on Rockdodger 0.3 VoR is a quick action game where you drive a space ship and try to avoid crashing into rocks. Current information about vor can be found on the @@ -6,7 +6,9 @@ homepage: http://herkamire.com/jason/vor See INSTALL for instructions on building, running and installing. -Jason Woofenden and Josh Grams like rockdodger +VoR is released under the GNU GPL -- see file COPYING for details. + +Jason Woofenden and Josh Grams like Rock Dodgers (http://spacerocks.sourceforge.net/) very much: both playing it and hacking on it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase, with quite a few modifications, both user-visible changes and internal @@ -18,28 +20,34 @@ Always On). Note: This is a fairly hard game, intended to be a quickie game for when you want to kill a few spare minutes. For reference, my best time [Josh Grams] is -about 3 minutes. I'm not generally very good at video games, but I have been -playing this one for quite a while now. However, you can make it substantially -easier by slowing the game down. New in version 0.2, we have a constant -GAMESPEED in config.h. New players may like to try it at 3/4 or even 2/3 speed. -It should probably be a command-line option, but I'm too lazy to fix that right -now. +about 2 minutes in version 0.3. I'm not generally very good at video games, but +I have been playing this one for quite a while now. However, you can make it +substantially easier by slowing the game down. New in version 0.3, we have a +command-line option --game-speed=N%. New players may like to try it at 0.75 or +even 0.66. Changes from Rock Dodgers User-Visible Changes: +0.1: * Moves like a real spacecraft; no more friction! * No more silly shields or lasers; just pure rockdodgin' fun! * Up/down scrolling; gives you more escape options. - * Scrolls to the right so you can zoom ahead. * Proper time display for score, not just raw milliseconds (bleh). * Ship explodes, blowing rocks away, rather than automagically vanishing them. +0.2: * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy. At least the rocks are cool. * Real collision detection; no more "ship is 1 pixel bigger all around than it looks." +0.3: + * Scrolls to the right so you can zoom ahead. + * Fully random rock generation; rocks no longer wrap vertically. + * Rocks' relative speeds are now uniform in all directions (i.e. much more + up/down speed variation). Noticeably hard...err...more "interesting". + * Command-line option --game-speed. Internal Technical Changes: