X-Git-Url: https://jasonwoof.com/gitweb/?p=vor.git;a=blobdiff_plain;f=README;h=a5e2676b6693299de1d35c8faacf9115d8080f90;hp=7a64f1183011c816d854defbf9b46440e1dcb1a8;hb=HEAD;hpb=82ca922ea2e99492e0a410da1531118aa056e5b5 diff --git a/README b/README deleted file mode 100644 index 7a64f11..0000000 --- a/README +++ /dev/null @@ -1,52 +0,0 @@ -Variations on Rockdodger - -VoR is a quick action game where you drive a space ship and try to avoid -crashing into rocks. Current information about vor can be found on the -homepage: http://herkamire.com/jason/vor - -See INSTALL for instructions on building, running and installing. - -Jason Woofenden and Josh Grams like rockdodger -(http://spacerocks.sourceforge.net/) very much: both playing it and hacking on -it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase, -with quite a few modifications, both user-visible changes and internal -technical improvements. - -Available for download from http://qualdan.com/vor/, or you can check out the -latest SVN copy from http://josh.qualdan.com:3/svn/vor/trunk/ (Warning: Not -Always On). - -Note: This is a fairly hard game, intended to be a quickie game for when you -want to kill a few spare minutes. For reference, my best time [Josh Grams] is -about 3 minutes. I'm not generally very good at video games, but I have been -playing this one for quite a while now. However, you can make it substantially -easier by slowing the game down. New in version 0.2, we have a constant -GAMESPEED in config.h. New players may like to try it at 3/4 or even 2/3 speed. -It should probably be a command-line option, but I'm too lazy to fix that right -now. - -Changes from Rock Dodgers - -User-Visible Changes: - - * Moves like a real spacecraft; no more friction! - * No more silly shields or lasers; just pure rockdodgin' fun! - * Up/down scrolling; gives you more escape options. - * Scrolls to the right so you can zoom ahead. - * Proper time display for score, not just raw milliseconds (bleh). - * Ship explodes, blowing rocks away, rather than automagically vanishing - them. - * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy. - At least the rocks are cool. - * Real collision detection; no more "ship is 1 pixel bigger all around - than it looks." - -Internal Technical Changes: - - * Upgraded to SFont 2.03, which has way less cruft, but no text input - routine. - * Started factoring a lot of stuff out of main into their own .c files. - * Removed a bunch of unused code. - * Function definitions: name at beginning of line (line following the return - type) for easy grepping as per GNU coding standards. - * Real collision detection (bbox/bitmask).